paysages3d/src/interface/modeler/WaterModeler.cpp

33 lines
1.1 KiB
C++

#include "WaterModeler.h"
#include "MainModelerWindow.h"
#include "Scenery.h"
#include "TerrainDefinition.h"
#include "WaterDefinition.h"
#include "FloatPropertyBind.h"
#include "IntPropertyBind.h"
#include "OpenGLRenderer.h"
#include "OpenGLWater.h"
WaterModeler::WaterModeler(MainModelerWindow *ui) : ui(ui) {
QObject *toggle_water = ui->findQmlObject("camera_toggle_water");
if (toggle_water) {
connect(toggle_water, SIGNAL(toggled(bool)), this, SLOT(enableRendering(bool)));
}
prop_model = new IntPropertyBind(ui, "water_model", "value", ui->getScenery()->getWater()->propModel());
prop_height = new FloatPropertyBind(ui, "water_height", "value", ui->getScenery()->getTerrain()->propWaterHeight());
prop_reflexion =
new FloatPropertyBind(ui, "water_reflection", "value", ui->getScenery()->getWater()->propReflection());
}
WaterModeler::~WaterModeler() {
delete prop_model;
delete prop_height;
delete prop_reflexion;
}
void WaterModeler::enableRendering(bool enable) {
ui->getRenderer()->getWater()->setEnabled(enable);
}