paysages3d/lib_paysages/textures/private.h

22 lines
692 B
C

#ifndef _PAYSAGES_TEXTURES_PRIVATE_H_
#define _PAYSAGES_TEXTURES_PRIVATE_H_
#include "public.h"
/*
* Get the base presence factor of a layer, not accounting for other layers.
*/
double texturesGetLayerBasePresence(TexturesLayerDefinition* layer, TerrainResult terrain);
/*
* Get triplanar noise value, depending on the normal direction.
*/
double texturesGetTriplanarNoise(NoiseGenerator* noise, Vector3 location, Vector3 normal);
/*
* Apply texture displacement on a terrain result.
*/
/*TerrainResult texturesApplyLayerDisplacement(Renderer* renderer, TexturesLayerDefinition* layer, TerrainResult initial, TerrainResult support, double presence, double cancel_factor);*/
#endif