Michaël Lemaire
f82b0f1e02
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@476 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
182 lines
5.3 KiB
C++
182 lines
5.3 KiB
C++
#include "formterrain.h"
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#include <math.h>
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#include <QColor>
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#include <QSlider>
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#include "tools.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/euclid.h"
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#include "dialogheightmap.h"
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static TerrainDefinition* _definition;
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/**************** Previews ****************/
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class PreviewTerrainHeight:public BasePreview
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{
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public:
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PreviewTerrainHeight(QWidget* parent):BasePreview(parent)
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{
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_renderer = rendererCreate();
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addOsd(QString("geolocation"));
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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double height = 0.0;
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// TODO
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//height = terrainGetHeightNormalized(&_preview_definition, x, y);
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return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
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}
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void updateData()
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{
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TerrainRendererClass.bind(_renderer.terrain, _definition);
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}
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private:
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Renderer _renderer;
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};
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class PreviewTerrainColor:public BasePreview
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{
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public:
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PreviewTerrainColor(QWidget* parent):BasePreview(parent)
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{
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LightDefinition light;
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TextureLayerDefinition* texture;
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.applyTextures = _applyTextures;
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_renderer.getLightStatus = _getLightStatus;
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_renderer.alterLight = _alterLight;
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_renderer.camera_location.x = 0.0;
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_renderer.camera_location.y = 50.0;
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_renderer.camera_location.z = 0.0;
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_lighting = lightingCreateDefinition();
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light.color.r = 0.6;
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light.color.g = 0.6;
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light.color.b = 0.6;
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light.direction.x = -1.0;
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light.direction.y = -0.5;
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light.direction.z = 1.0;
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light.direction = v3Normalize(light.direction);
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light.filtered = 0;
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light.masked = 1;
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light.reflection = 1.0;
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lightingAddLight(&_lighting, light);
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light.color.r = 0.3;
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light.color.g = 0.3;
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light.color.b = 0.3;
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light.direction.x = 0.5;
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light.direction.y = 0.7071;
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light.direction.z = -0.5;
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light.filtered = 0;
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light.masked = 0;
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light.reflection = 0.0;
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lightingAddLight(&_lighting, light);
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lightingValidateDefinition(&_lighting);
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_textures = texturesCreateDefinition();
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texture = (TextureLayerDefinition*)layersGetLayer(_textures.layers, layersAddLayer(_textures.layers, NULL));
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texture->material.base = COLOR_WHITE;
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texture->material.reflection = 0.3;
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texture->material.shininess = 2.0;
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texture->bump_height = 0.0;
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texturesLayerValidateDefinition(texture);
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_renderer.customData[1] = &_textures;
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_renderer.customData[2] = &_lighting;
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addOsd(QString("geolocation"));
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configScaling(0.5, 200.0, 3.0, 50.0);
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configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0);
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 point;
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point.x = x;
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point.y = _renderer.terrain->getHeight(&_renderer, x, y);
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point.z = y;
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return colorToQColor(_renderer.terrain->getFinalColor(&_renderer, point, scaling));
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}
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void updateData()
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{
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TerrainRendererClass.bind(_renderer.terrain, _definition);
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//sceneryGetTextures(&_textures);
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}
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private:
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Renderer _renderer;
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TexturesDefinition _textures;
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LightingDefinition _lighting;
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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}
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus((LightingDefinition*)renderer->customData[2], renderer, location, status);
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}
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static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
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{
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*light = renderer->terrain->alterLight(renderer, light, location);
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}
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};
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/**************** Form ****************/
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FormTerrain::FormTerrain(QWidget *parent):
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BaseForm(parent)
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{
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_definition = (TerrainDefinition*)TerrainDefinitionClass.create();
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QPushButton* button = addButton(tr("Paint"));
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connect(button, SIGNAL(clicked()), this, SLOT(startPainting()));
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previewHeight = new PreviewTerrainHeight(this);
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previewColor = new PreviewTerrainColor(this);
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addPreview(previewHeight, tr("Height preview (normalized)"));
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addPreview(previewColor, tr("Lighted preview (no texture)"));
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//addInputNoise(tr("Noise"), _definition.height_noise);
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addInputDouble(tr("Height"), &_definition->height, 0.0, 20.0, 0.1, 1.0);
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addInputDouble(tr("Scaling"), &_definition->scaling, 20.0, 200.0, 1.0, 10.0);
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addInputDouble(tr("Shadow smoothing"), &_definition->shadow_smoothing, 0.0, 0.3, 0.003, 0.03);
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revertConfig();
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}
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void FormTerrain::revertConfig()
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{
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sceneryGetTerrain(_definition);
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BaseForm::revertConfig();
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}
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void FormTerrain::applyConfig()
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{
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scenerySetTerrain(_definition);
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BaseForm::applyConfig();
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}
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void FormTerrain::configChangeEvent()
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{
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TerrainDefinitionClass.validate(_definition);
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BaseForm::configChangeEvent();
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}
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void FormTerrain::startPainting()
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{
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DialogHeightMap::editHeightMap(this, _definition);
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}
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