paysages3d/gui_qt/formclouds.cpp

215 lines
6.7 KiB
C++

#include "formclouds.h"
#include "../lib_paysages/clouds.h"
#include "../lib_paysages/color.h"
#include "../lib_paysages/euclid.h"
#include "../lib_paysages/scenery.h"
#include "tools.h"
static CloudsDefinition _definition;
static CloudsLayerDefinition _layer;
/**************** Previews ****************/
class PreviewCloudsCoverage:public BasePreview
{
public:
PreviewCloudsCoverage(QWidget* parent):BasePreview(parent)
{
_renderer = rendererCreate();
_renderer.render_quality = 3;
_renderer.applyLightStatus = _applyLightStatus;
_preview_layer = cloudsLayerCreateDefinition();
configScaling(100.0, 1000.0, 20.0, 200.0);
}
protected:
QColor getColor(double x, double y)
{
Vector3 eye, look;
Color color_layer, result;
eye.x = 0.0;
eye.y = scaling;
eye.z = -10.0 * scaling;
look.x = x * 0.01 / scaling;
look.y = -y * 0.01 / scaling - 0.3;
look.z = 1.0;
look = v3Normalize(look);
result = COLOR_BLUE;
color_layer = cloudsGetLayerColor(&_preview_layer, &_renderer, eye, v3Add(eye, v3Scale(look, 1000.0)));
colorMask(&result, &color_layer);
return colorToQColor(result);
}
void updateData()
{
cloudsLayerCopyDefinition(&_layer, &_preview_layer);
}
static Color _applyLightStatus(Renderer* renderer, LightStatus* status, Vector3 location, Vector3 normal, SurfaceMaterial material)
{
return COLOR_WHITE;
}
private:
Renderer _renderer;
CloudsLayerDefinition _preview_layer;
};
class PreviewCloudsColor:public BasePreview
{
public:
PreviewCloudsColor(QWidget* parent):BasePreview(parent)
{
LightDefinition light;
_preview_layer = cloudsLayerCreateDefinition();
_lighting = lightingCreateDefinition();
light.color = COLOR_WHITE;
light.direction.x = -1.0;
light.direction.y = -1.0;
light.direction.z = 1.0;
light.direction = v3Normalize(light.direction);
light.filtered = 0;
light.masked = 1;
light.reflection = 1.0;
lightingAddLight(&_lighting, light);
lightingValidateDefinition(&_lighting);
_renderer = rendererCreate();
_renderer.render_quality = 3;
_renderer.alterLight = _alterLight;
_renderer.getLightStatus = _getLightStatus;
_renderer.customData[0] = &_preview_layer;
_renderer.customData[1] = &_lighting;
configScaling(1.0, 4.0, 0.2, 2.0);
}
protected:
QColor getColor(double x, double y)
{
Vector3 start, end;
Color color_layer, result;
start.x = x * _preview_layer.ymax;
start.y = -y * _preview_layer.ymax;
start.z = _preview_layer.ymax;
end.x = x * _preview_layer.ymax;
end.y = -y * _preview_layer.ymax;
end.z = -_preview_layer.ymax;
result = COLOR_BLUE;
color_layer = cloudsGetLayerColor(&_preview_layer, &_renderer, start, end);
colorMask(&result, &color_layer);
return colorToQColor(result);
}
void updateData()
{
cloudsLayerCopyDefinition(&_layer, &_preview_layer);
_preview_layer.ymax = (_preview_layer.ymax - _preview_layer.ymin) / 2.0;
_preview_layer.ymin = -_preview_layer.ymin;
curveClear(_preview_layer.coverage_by_altitude);
_preview_layer._custom_coverage = _coverageFunc;
}
private:
Renderer _renderer;
CloudsLayerDefinition _preview_layer;
LightingDefinition _lighting;
static double _coverageFunc(CloudsLayerDefinition* layer, Vector3 position)
{
double dist = v3Norm(position);
if (dist >= layer->ymax)
{
return 0.0;
}
else
{
return 1.0 - dist / layer->ymax;
}
}
static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
{
light->color = cloudsLayerFilterLight((CloudsLayerDefinition*)renderer->customData[0], renderer, light->color, location, v3Scale(light->direction, -1000.0), v3Scale(light->direction, -1.0));
}
static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
{
lightingGetStatus((LightingDefinition*)renderer->customData[1], renderer, location, status);
}
};
/**************** Form ****************/
FormClouds::FormClouds(QWidget *parent):
BaseForm(parent, false, true)
{
_definition = cloudsCreateDefinition();
_layer = cloudsLayerCreateDefinition();
addPreview(new PreviewCloudsCoverage(parent), tr("Layer coverage (no lighting)"));
addPreview(new PreviewCloudsColor(parent), tr("Color and lighting"));
addInputDouble(tr("Lower altitude"), &_layer.ymin, -10.0, 50.0, 0.5, 5.0);
addInputDouble(tr("Upper altitude"), &_layer.ymax, -10.0, 50.0, 0.5, 5.0);
addInputDouble(tr("Max coverage"), &_layer.base_coverage, 0.0, 1.0, 0.01, 0.1);
addInputCurve(tr("Coverage by altitude"), _layer.coverage_by_altitude, 0.0, 1.0, 0.0, 1.0, tr("Altitude in cloud layer"), tr("Coverage value"));
addInputNoise(tr("Shape noise"), _layer.shape_noise);
addInputDouble(tr("Shape scaling"), &_layer.shape_scaling, 1.0, 10.0, 0.1, 1.0);
addInputNoise(tr("Edge noise"), _layer.edge_noise);
addInputDouble(tr("Edge scaling"), &_layer.edge_scaling, 0.02, 0.5, 0.01, 0.1);
addInputDouble(tr("Edge length"), &_layer.edge_length, 0.0, 1.0, 0.01, 0.1);
addInputMaterial(tr("Material"), &_layer.material);
addInputDouble(tr("Hardness to light"), &_layer.hardness, 0.0, 1.0, 0.01, 0.1);
addInputDouble(tr("Transparency depth"), &_layer.transparencydepth, 0.0, 100.0, 0.5, 5.0);
addInputDouble(tr("Light traversal depth"), &_layer.lighttraversal, 0.0, 100.0, 0.5, 5.0);
addInputDouble(tr("Minimum lighting"), &_layer.minimumlight, 0.0, 1.0, 0.01, 0.1);
revertConfig();
}
void FormClouds::revertConfig()
{
sceneryGetClouds(&_definition);
setLayerCount(cloudsGetLayerCount(&_definition));
BaseForm::revertConfig();
}
void FormClouds::applyConfig()
{
scenerySetClouds(&_definition);
BaseForm::applyConfig();
}
void FormClouds::configChangeEvent()
{
cloudsLayerCopyDefinition(&_layer, cloudsGetLayer(&_definition, currentLayer()));
cloudsValidateDefinition(&_definition);
BaseForm::configChangeEvent();
}
void FormClouds::layerAddedEvent()
{
if (cloudsAddLayer(&_definition) >= 0)
{
BaseForm::layerAddedEvent();
}
}
void FormClouds::layerDeletedEvent(int layer)
{
cloudsDeleteLayer(&_definition, layer);
BaseForm::layerDeletedEvent(layer);
}
void FormClouds::layerSelectedEvent(int layer)
{
cloudsLayerCopyDefinition(cloudsGetLayer(&_definition, layer), &_layer);
BaseForm::layerSelectedEvent(layer);
}