Michaël Lemaire
b6555f822c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@360 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
480 lines
12 KiB
C++
480 lines
12 KiB
C++
#include "widgetexplorer.h"
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#include <QGLWidget>
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#include <QKeyEvent>
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#include <QTime>
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#include <math.h>
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#include <GL/glu.h>
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#include <QThread>
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/euclid.h"
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#include "explorerchunkterrain.h"
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#include "explorerchunksky.h"
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#include "tools.h"
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class ChunkMaintenanceThread:public QThread
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{
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public:
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ChunkMaintenanceThread(WidgetExplorer* wanderer)
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{
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_wanderer = wanderer;
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_running = true;
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}
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void askStop()
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{
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_running = false;
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}
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static inline void usleep(unsigned long us)
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{
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QThread::usleep(us);
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}
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protected:
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void run()
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{
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while (_running)
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{
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_wanderer->performChunksMaintenance();
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QThread::usleep(10000);
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}
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}
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private:
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bool _running;
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WidgetExplorer* _wanderer;
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};
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static QVector<ChunkMaintenanceThread*> _threads;
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static double _getTerrainHeight(Renderer* renderer, double x, double z)
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{
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return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z);
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}
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static Color _applyTextures(Renderer* renderer, Vector3 location, double precision)
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{
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return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision);
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}
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static int _getSkyDomeLights(Renderer* renderer, LightDefinition* array, int max_lights)
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{
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return skyGetLights((SkyDefinition*)(renderer->customData[4]), renderer, array, max_lights);
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}
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static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location)
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{
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light->color = terrainLightFilter((TerrainDefinition*)(renderer->customData[0]), renderer, light->color, location, v3Scale(light->direction, -1000.0), v3Scale(light->direction, -1.0));
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}
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static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location)
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{
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lightingGetStatus((LightingDefinition*)renderer->customData[2], renderer, location, status);
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}
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WidgetExplorer::WidgetExplorer(QWidget *parent, CameraDefinition* camera):
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QGLWidget(parent)
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{
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setMinimumSize(400, 300);
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setFocusPolicy(Qt::StrongFocus);
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_base_camera = camera;
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cameraCopyDefinition(camera, &_current_camera);
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_water = waterCreateDefinition();
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sceneryGetWater(&_water);
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_sky = skyCreateDefinition();
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sceneryGetSky(&_sky);
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_terrain = terrainCreateDefinition();
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sceneryGetTerrain(&_terrain);
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_textures = texturesCreateDefinition();
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sceneryGetTextures(&_textures);
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_lighting = lightingCreateDefinition();
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sceneryGetLighting(&_lighting);
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_renderer = rendererCreate();
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_renderer.render_quality = 3;
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_renderer.customData[0] = &_terrain;
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_renderer.customData[1] = &_textures;
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_renderer.customData[2] = &_lighting;
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_renderer.customData[3] = &_water;
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_renderer.customData[4] = &_sky;
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_renderer.applyTextures = _applyTextures;
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_renderer.getTerrainHeight = _getTerrainHeight;
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_renderer.getSkyDomeLights = _getSkyDomeLights;
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_renderer.alterLight = _alterLight;
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_renderer.getLightStatus = _getLightStatus;
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_updated = false;
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// Add terrain
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int chunks = 20;
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double size = 200.0;
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double chunksize = size / (double)chunks;
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double start = -size / 2.0;
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for (int i = 0; i < chunks; i++)
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{
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for (int j = 0; j < chunks; j++)
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{
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ExplorerChunkTerrain* chunk = new ExplorerChunkTerrain(&_renderer, start + chunksize * (double)i, start + chunksize * (double)j, chunksize, chunks);
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_chunks.append(chunk);
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_updateQueue.append(chunk);
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}
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}
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// Add skybox
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for (int orientation = 0; orientation < 6; orientation++)
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{
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ExplorerChunkSky* chunk = new ExplorerChunkSky(&_renderer, &_sky, 500.0, (SkyboxOrientation)orientation);
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_chunks.append(chunk);
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_updateQueue.append(chunk);
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}
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startThreads();
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startTimer(500);
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_average_frame_time = 0.05;
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_quality = 3;
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_last_mouse_x = 0;
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_last_mouse_y = 0;
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}
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WidgetExplorer::~WidgetExplorer()
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{
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stopThreads();
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for (int i = 0; i < _chunks.count(); i++)
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{
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delete _chunks[i];
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}
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waterDeleteDefinition(&_water);
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}
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void WidgetExplorer::startThreads()
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{
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int nbcore;
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_alive = true;
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nbcore = QThread::idealThreadCount();
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if (nbcore < 1)
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{
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nbcore = 1;
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}
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for (int i = 0; i < nbcore; i++)
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{
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_threads.append(new ChunkMaintenanceThread(this));
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}
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for (int i = 0; i < _threads.count(); i++)
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{
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_threads[i]->start();
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}
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}
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void WidgetExplorer::stopThreads()
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{
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for (int i = 0; i < _threads.count(); i++)
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{
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_threads[i]->askStop();
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}
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_alive = false;
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for (int i = 0; i < _threads.count(); i++)
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{
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_threads[i]->wait();
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}
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}
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bool _cmpChunks(const BaseExplorerChunk* c1, const BaseExplorerChunk* c2)
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{
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return c1->priority > c2->priority;
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}
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void WidgetExplorer::performChunksMaintenance()
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{
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BaseExplorerChunk* chunk;
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_lock_chunks.lock();
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if (_updateQueue.count() > 0)
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{
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chunk = _updateQueue.takeFirst();
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_lock_chunks.unlock();
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}
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else
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{
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_lock_chunks.unlock();
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return;
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}
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if (chunk->maintain())
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{
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if (!_alive)
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{
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return;
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}
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_updated = true;
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}
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_lock_chunks.lock();
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_updateQueue.append(chunk);
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_lock_chunks.unlock();
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}
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void WidgetExplorer::resetCamera()
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{
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cameraCopyDefinition(_base_camera, &_current_camera);
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updateGL();
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}
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void WidgetExplorer::validateCamera()
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{
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cameraCopyDefinition(&_current_camera, _base_camera);
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}
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void WidgetExplorer::keyPressEvent(QKeyEvent* event)
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{
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double factor;
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if (event->modifiers() & Qt::ControlModifier)
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{
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factor = 0.1;
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}
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else if (event->modifiers() & Qt::ShiftModifier)
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{
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factor = 10.0;
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}
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else
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{
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factor = 1.0;
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}
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factor *= 3.0;
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if (event->key() == Qt::Key_Up)
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{
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cameraStrafeForward(&_current_camera, 0.1 * factor);
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updateGL();
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}
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else if (event->key() == Qt::Key_Down)
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{
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cameraStrafeForward(&_current_camera, -0.1 * factor);
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updateGL();
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}
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else if (event->key() == Qt::Key_Right)
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{
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cameraStrafeRight(&_current_camera, 0.1 * factor);
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updateGL();
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}
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else if (event->key() == Qt::Key_Left)
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{
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cameraStrafeRight(&_current_camera, -0.1 * factor);
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updateGL();
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}
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else if (event->key() == Qt::Key_PageUp)
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{
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cameraStrafeUp(&_current_camera, 0.1 * factor);
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updateGL();
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}
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else if (event->key() == Qt::Key_PageDown)
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{
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cameraStrafeUp(&_current_camera, -0.1 * factor);
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updateGL();
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}
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else
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{
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QGLWidget::keyPressEvent(event);
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}
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}
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void WidgetExplorer::mousePressEvent(QMouseEvent* event)
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{
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_last_mouse_x = event->x();
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_last_mouse_y = event->y();
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event->ignore();
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}
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void WidgetExplorer::mouseMoveEvent(QMouseEvent* event)
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{
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double factor;
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if (event->modifiers() & Qt::ControlModifier)
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{
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factor = 0.01;
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}
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else if (event->modifiers() & Qt::ShiftModifier)
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{
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factor = 1.0;
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}
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else
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{
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factor = 0.1;
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}
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factor *= 0.2;
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if (event->buttons() & Qt::LeftButton)
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{
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cameraRotateYaw(&_current_camera, (double)(event->x() - _last_mouse_x) * factor * 0.1);
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cameraRotatePitch(&_current_camera, (double)(event->y() - _last_mouse_y) * factor * 0.1);
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updateGL();
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event->accept();
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}
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else if (event->buttons() & Qt::RightButton)
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{
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cameraStrafeRight(&_current_camera, (double)(_last_mouse_x - event->x()) * factor);
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cameraStrafeUp(&_current_camera, (double)(event->y() - _last_mouse_y) * factor);
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updateGL();
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event->accept();
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}
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else
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{
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event->ignore();
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}
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_last_mouse_x = event->x();
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_last_mouse_y = event->y();
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}
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void WidgetExplorer::wheelEvent(QWheelEvent* event)
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{
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double factor;
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if (event->modifiers() & Qt::ControlModifier)
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{
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factor = 0.01;
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}
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else if (event->modifiers() & Qt::ShiftModifier)
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{
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factor = 1.0;
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}
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else
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{
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factor = 0.1;
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}
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factor *= 0.03;
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if (event->orientation() == Qt::Vertical)
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{
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cameraStrafeForward(&_current_camera, (double)event->delta() * factor);
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updateGL();
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}
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event->accept();
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}
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void WidgetExplorer::timerEvent(QTimerEvent *event)
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{
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if (_updated)
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{
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_updated = false;
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updateGL();
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}
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for (int i = 0; i < _chunks.count(); i++)
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{
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_chunks[i]->updatePriority(&_current_camera);
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}
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_lock_chunks.lock();
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qSort(_updateQueue.begin(), _updateQueue.end(), _cmpChunks);
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_lock_chunks.unlock();
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}
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void WidgetExplorer::initializeGL()
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glDisable(GL_LIGHTING);
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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glDepthFunc(GL_LESS);
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glDepthMask(true);
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glEnable(GL_DEPTH_TEST);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0);
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glDisable(GL_FOG);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void WidgetExplorer::resizeGL(int w, int h)
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{
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cameraSetRenderSize(&_current_camera, w, h);
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(_current_camera.yfov * 180.0 / M_PI, _current_camera.xratio, _current_camera.znear, _current_camera.zfar);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void WidgetExplorer::paintGL()
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{
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GLenum error_code;
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QTime start_time;
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double frame_time;
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if (_current_camera.location.y > 30.0)
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{
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_current_camera.location.y = 30.0;
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}
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cameraValidateDefinition(&_current_camera, 1);
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_renderer.camera_location = _current_camera.location;
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start_time = QTime::currentTime();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(_current_camera.location.x, _current_camera.location.y, _current_camera.location.z, _current_camera.target.x, _current_camera.target.y, _current_camera.target.z, _current_camera.up.x, _current_camera.up.y, _current_camera.up.z);
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// Background
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Color zenith_color = skyGetZenithColor(&_sky);
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glClearColor(zenith_color.r, zenith_color.g, zenith_color.b, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Render water
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glDisable(GL_TEXTURE_2D);
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glColor3f(_water.material.base.r, _water.material.base.g, _water.material.base.b);
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glBegin(GL_QUADS);
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glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z - 500.0);
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glVertex3f(_current_camera.location.x - 500.0, _water.height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z + 500.0);
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glVertex3f(_current_camera.location.x + 500.0, _water.height, _current_camera.location.z - 500.0);
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glEnd();
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// Render chunks
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glEnable(GL_TEXTURE_2D);
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for (int i = 0; i < _chunks.count(); i++)
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{
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glColor3f(1.0, 1.0, 1.0);
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_chunks[i]->render(this);
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}
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frame_time = 0.001 * (double)start_time.msecsTo(QTime::currentTime());
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_average_frame_time = _average_frame_time * 0.8 + frame_time * 0.2;
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//printf("%d %f\n", quality, average_frame_time);
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if (_average_frame_time > 0.1 && _quality > 1)
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{
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_quality--;
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}
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if (_average_frame_time < 0.04 && _quality < 10)
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{
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_quality++;
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}
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while ((error_code = glGetError()) != GL_NO_ERROR)
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{
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logDebug(QString("[OpenGL] ERROR : ") + (const char*)gluErrorString(error_code));
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}
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}
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