Michaël Lemaire
b6555f822c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@360 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
#ifndef _PAYSAGES_RENDERER_H_
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#define _PAYSAGES_RENDERER_H_
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#include "shared/types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Renderer Renderer;
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struct Renderer
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{
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/* Render base configuration */
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int render_quality;
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int render_width;
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int render_height;
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CameraDefinition render_camera;
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Vector3 camera_location;
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/* Render related */
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RenderArea* render_area;
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double render_progress;
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int render_interrupt;
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int is_rendering;
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double (*getPrecision)(Renderer* renderer, Vector3 location);
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Vector3 (*projectPoint)(Renderer* renderer, Vector3 point);
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Vector3 (*unprojectPoint)(Renderer* renderer, Vector3 point);
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int (*addRenderProgress)(Renderer* renderer, double progress);
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void (*pushTriangle)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, f_RenderFragmentCallback callback, void* callback_data);
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void (*pushQuad)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, f_RenderFragmentCallback callback, void* callback_data);
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/* Scenery related */
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RayCastingResult (*rayWalking)(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds);
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double (*getTerrainHeight)(Renderer* renderer, double x, double z);
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HeightInfo (*getWaterHeightInfo)(Renderer* renderer);
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Color (*applyTextures)(Renderer* renderer, Vector3 location, double precision);
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Color (*applyAtmosphere)(Renderer* renderer, Vector3 location, Color base);
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Color (*applyClouds)(Renderer* renderer, Color base, Vector3 start, Vector3 end);
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/* Lighting related */
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int (*getSkyDomeLights)(Renderer* renderer, LightDefinition* array, int max_lights);
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void (*alterLight)(Renderer* renderer, LightDefinition* light, Vector3 location);
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void (*getLightStatus)(Renderer* renderer, LightStatus* status, Vector3 location);
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Color (*applyLightStatus)(Renderer* renderer, LightStatus* status, Vector3 location, Vector3 normal, SurfaceMaterial material);
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/* Custom data */
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void* customData[10];
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};
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Renderer rendererCreate();
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void rendererDelete(Renderer* renderer);
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void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update);
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void rendererStart(Renderer* renderer, RenderParams params);
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void rendererInterrupt(Renderer* renderer);
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#ifdef __cplusplus
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}
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#endif
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#endif
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