Michaël Lemaire
203dd0ab12
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@350 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
#include "explorerchunksky.h"
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#include <math.h>
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#include "baseexplorerchunk.h"
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#include "../lib_paysages/camera.h"
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ExplorerChunkSky::ExplorerChunkSky(Renderer* renderer, SkyDefinition* sky, double size, SkyboxOrientation orientation) : BaseExplorerChunk(renderer)
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{
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_sky = sky;
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_box_size = size;
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_orientation = orientation;
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setMaxTextureSize(256);
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maintain();
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}
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void ExplorerChunkSky::onRenderEvent(QGLWidget* widget)
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{
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double size = _box_size;
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Vector3 camera = renderer()->camera_location;
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glBegin(GL_QUADS);
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switch(_orientation)
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{
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case SKYBOX_NORTH:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z - size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z - size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z - size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z - size);
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break;
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case SKYBOX_SOUTH:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z + size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z + size);
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break;
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case SKYBOX_EAST:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z - size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z - size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z + size);
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break;
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case SKYBOX_WEST:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z + size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z - size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z - size);
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break;
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case SKYBOX_TOP:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z + size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x - size, camera.y + size, camera.z - size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z - size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x + size, camera.y + size, camera.z + size);
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break;
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case SKYBOX_BOTTOM:
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glTexCoord2d(0.0, 0.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z - size);
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glTexCoord2d(0.0, 1.0);
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glVertex3d(camera.x - size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 1.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z + size);
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glTexCoord2d(1.0, 0.0);
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glVertex3d(camera.x + size, camera.y - size, camera.z - size);
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break;
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}
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glEnd();
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}
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double ExplorerChunkSky::getDisplayedSizeHint(CameraDefinition* camera)
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{
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return 1000.0;
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}
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Color ExplorerChunkSky::getTextureColor(double x, double y)
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{
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Vector3 location;
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x -= 0.5;
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y -= 0.5;
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switch(_orientation)
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{
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case SKYBOX_NORTH:
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location.x = x;
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location.y = -y;
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location.z = -0.5;
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break;
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case SKYBOX_SOUTH:
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location.x = -x;
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location.y = -y;
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location.z = 0.5;
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break;
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case SKYBOX_EAST:
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location.x = 0.5;
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location.y = -y;
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location.z = x;
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break;
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case SKYBOX_WEST:
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location.x = -0.5;
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location.y = -y;
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location.z = -x;
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break;
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case SKYBOX_TOP:
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location.x = x;
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location.y = 0.5;
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location.z = -y;
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break;
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case SKYBOX_BOTTOM:
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location.x = x;
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location.y = -0.5;
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location.z = y;
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break;
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}
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return skyGetColor(_sky, renderer(), VECTOR_ZERO, v3Normalize(location));
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}
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