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AtmosphereDefinition.cpp
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Stars optimization and small tweaks
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2013-12-29 18:44:12 +01:00 |
AtmosphereDefinition.h
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Added stars to night sky
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2013-12-26 17:30:22 +01:00 |
BaseDefinition.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
BaseDefinition.h
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
CameraDefinition.cpp
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
CameraDefinition.h
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
CloudLayerDefinition.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
CloudLayerDefinition.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
CloudsDefinition.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
CloudsDefinition.h
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
definition.pro
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
definition_global.h
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
Layers.cpp
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
Layers.h
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
Scenery.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
Scenery.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
SurfaceMaterial.cpp
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
SurfaceMaterial.h
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
TerrainDefinition.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
TerrainDefinition.h
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
TerrainHeightMap.cpp
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
TerrainHeightMap.h
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
TerrainHeightMapBrush.cpp
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
TerrainHeightMapBrush.h
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
TextureLayerDefinition.cpp
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
TextureLayerDefinition.h
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
TexturesDefinition.cpp
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
TexturesDefinition.h
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
WaterDefinition.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
WaterDefinition.h
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
Zone.cpp
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
Zone.h
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |