paysages3d/src/color.c
2011-12-10 13:25:22 +00:00

185 lines
5 KiB
C

#include <stdlib.h>
#include "shared/types.h"
#include "shared/constants.h"
#include "shared/functions.h"
Color COLOR_TRANSPARENT = {0.0, 0.0, 0.0, 0.0};
Color COLOR_BLACK = {0.0, 0.0, 0.0, 1.0};
Color COLOR_RED = {1.0, 0.0, 0.0, 1.0};
Color COLOR_GREEN = {0.0, 1.0, 0.0, 1.0};
Color COLOR_BLUE = {0.0, 0.0, 1.0, 1.0};
Color COLOR_WHITE = {1.0, 1.0, 1.0, 1.0};
Color COLOR_GREY = {0.5, 0.5, 0.5, 1.0};
void colorSave(Color col, FILE* f)
{
toolsSaveDouble(f, col.r);
toolsSaveDouble(f, col.g);
toolsSaveDouble(f, col.b);
toolsSaveDouble(f, col.a);
}
Color colorLoad(FILE* f)
{
Color col;
col.r = toolsLoadDouble(f);
col.g = toolsLoadDouble(f);
col.b = toolsLoadDouble(f);
col.a = toolsLoadDouble(f);
return col;
}
unsigned int colorTo32BitRGBA(Color* col)
{
return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->b * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->r * 255.0));
}
unsigned int colorTo32BitBGRA(Color* col)
{
return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->r * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->b * 255.0));
}
unsigned int colorTo32BitARGB(Color* col)
{
return (((unsigned int)(col->b * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->r * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
}
unsigned int colorTo32BitABGR(Color* col)
{
return (((unsigned int)(col->r * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->b * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
}
void colorMask(Color* base, Color* mask)
{
double new_a;
new_a = base->a + mask->a - (base->a * mask->a);
base->r = (mask->r * mask->a + base->r * base->a - base->r * base->a * mask->a) / new_a;
base->g = (mask->g * mask->a + base->g * base->a - base->g * base->a * mask->a) / new_a;
base->b = (mask->b * mask->a + base->b * base->a - base->b * base->a * mask->a) / new_a;
base->a = new_a;
/*double mask_weight = mask->a;
double base_weight = 1.0 - mask_weight;
base->r = mask->r * mask_weight + base->r * base_weight;
base->g = mask->g * mask_weight + base->g * base_weight;
base->b = mask->b * mask_weight + base->b * base_weight;
base->a = base->a + mask_weight * (1.0 - base->a);*/
}
double colorNormalize(Color* col)
{
double max = colorGetValue(col);
if (max > 1.0)
{
col->r /= max;
col->g /= max;
col->b /= max;
}
return max;
}
double colorGetValue(Color* col)
{
double max;
max = col->r;
if (col->g > max)
{
max = col->g;
}
if (col->b > max)
{
max = col->b;
}
return max;
}
ColorGradation colorGradationCreate()
{
ColorGradation result;
result.nbparts = 0;
return result;
}
int _part_compare(const void* part1, const void* part2)
{
if (((_ColorGradationPart*)part1)->start > ((_ColorGradationPart*)part2)->start)
{
return 1;
}
else
{
return -1;
}
}
void colorGradationAdd(ColorGradation* gradation, double value, Color* col)
{
if (gradation->nbparts == MAX_COLORGRADATION_PARTS)
{
return;
}
else
{
gradation->parts[gradation->nbparts].start = value;
gradation->parts[gradation->nbparts].col = *col;
if (gradation->nbparts++ > 1)
{
qsort(gradation->parts, gradation->nbparts, sizeof(_ColorGradationPart), _part_compare);
}
}
}
void colorGradationAddRgba(ColorGradation* gradation, double value, double r, double g, double b, double a)
{
Color col;
col.r = r;
col.g = g;
col.b = b;
col.a = a;
colorGradationAdd(gradation, value, &col);
}
Color colorGradationGet(ColorGradation* gradation, double value)
{
Color result;
int i;
double fact;
if (gradation->nbparts == 0)
{
return COLOR_TRANSPARENT;
}
else if (gradation->nbparts == 1 || value <= gradation->parts[0].start)
{
return gradation->parts[0].col;
}
else if (value >= gradation->parts[gradation->nbparts - 1].start)
{
return gradation->parts[gradation->nbparts - 1].col;
}
else
{
for (i = 1; i < gradation->nbparts; i++)
{
if (value < gradation->parts[i].start)
{
fact = (value - gradation->parts[i - 1].start) / (gradation->parts[i].start - gradation->parts[i - 1].start);
result.r = gradation->parts[i - 1].col.r + (gradation->parts[i].col.r - gradation->parts[i - 1].col.r) * fact;
result.g = gradation->parts[i - 1].col.g + (gradation->parts[i].col.g - gradation->parts[i - 1].col.g) * fact;
result.b = gradation->parts[i - 1].col.b + (gradation->parts[i].col.b - gradation->parts[i - 1].col.b) * fact;
result.a = gradation->parts[i - 1].col.a + (gradation->parts[i].col.a - gradation->parts[i - 1].col.a) * fact;
return result;
}
}
return gradation->parts[gradation->nbparts - 1].col;
}
}