paysages3d/src/render/software/SkyRasterizer.h
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00

28 lines
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C++

#ifndef SKYRASTERIZER_H
#define SKYRASTERIZER_H
#include "software_global.h"
#include "Rasterizer.h"
namespace paysages {
namespace software {
class SOFTWARESHARED_EXPORT SkyRasterizer: public Rasterizer
{
public:
SkyRasterizer(SoftwareRenderer* renderer, RenderProgress *progress, int client_id);
virtual int prepareRasterization() override;
virtual void rasterizeToCanvas(CanvasPortion* canvas) override;
virtual Color shadeFragment(const CanvasFragment &fragment) const override;
private:
int res_i;
int res_j;
};
}
}
#endif // SKYRASTERIZER_H