paysages3d/src/rendering/tools/parallel.h

112 lines
3.4 KiB
C

#ifndef _PAYSAGES_TOOLS_PARALLEL_H_
#define _PAYSAGES_TOOLS_PARALLEL_H_
/*
* Parallel processing helpers.
*
* Several units of work can be accomplished by a given number of parallel workers.
* Workers are implemented by threads so thread-safety must be ensured while accessing
* shared data from unit functions.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ParallelWork ParallelWork;
typedef int (*ParallelUnitFunction)(ParallelWork* work, int unit, void* data);
/**
* Create a parallel work handler.
*
* This will spawn an optimal number of threads to process a given number of work units.
* @param func The callback that will be called from threads to process one unit.
* @param units Number of units to handle.
* @param data Custom data that will be passed to the callback.
* @return The newly allocated handler.
*/
ParallelWork* parallelWorkCreate(ParallelUnitFunction func, int units, void* data);
/**
* Delete a parallel work handler.
*
* The work must be terminated or fully interrupted before calling this.
* @param work The handler to free.
*/
void parallelWorkDelete(ParallelWork* work);
/**
* Start working on the units.
*
* @param work The handler.
* @param workers Number of threads to spaws, -1 for an optimal number.
*/
int parallelWorkPerform(ParallelWork* work, int workers);
typedef struct ParallelQueue ParallelQueue;
typedef int (*FuncParallelJob)(ParallelQueue* queue, int job_id, void* data, int stopping);
/**
* Create a parallel processing queue.
*
* This queue will use parallel workers to process jobs added to it.
* @param collect True to collect finished jobs and wait for a call to parallelQueueCollectJobs, False to discard finished jobs.
* @return The newly allocated queue.
*/
ParallelQueue* parallelQueueCreate(int collect);
/**
* Delete a parallel queue.
*
* This will interrupt the queue.
* If the queue is in collect mode, you should call parallelQueueInterrupt, then parallelQueueCollectJobs, before calling this.
* @param queue The queue to free.
*/
void parallelQueueDelete(ParallelQueue* queue);
/**
* Interrupt the queue processing.
*
* This will wait for running jobs to end, cancel pending jobs (still calling their callbacks with stopping=1) and
* refuse future jobs.
* @param queue The queue to interrupt.
*/
void parallelQueueInterrupt(ParallelQueue* queue);
/**
* Wait for all jobs to finish.
*
* This function will return as soon as there is no pending jobs. It is recommended to stop feeding the queue, or this
* function may never return.
*/
void parallelQueueWait(ParallelQueue* queue);
/**
* Add a job to the queue.
*
* Don't call this method concurrently from several threads.
* @param queue The queue.
* @param func_process The function that will be called for the job processing.
* @param data The data that will be passed to the callback.
* @return The job ID, 0 if the queue doesn't accept jobs.
*/
int parallelQueueAddJob(ParallelQueue* queue, FuncParallelJob func_process, void* data);
/**
* Collect finished jobs.
*
* The callback func_collect will be called sequentially for each finished job, from the caller thread (not parallel threads).
* Don't call this method concurrently from several threads.
* @param func_collect The callback for collect.
* @return The number of collected jobs.
*/
int parallelQueueCollectJobs(FuncParallelJob func_collect);
#ifdef __cplusplus
}
#endif
#endif