paysages3d/lib_paysages/tools
2013-04-16 20:10:03 +00:00
..
array.c paysages : Terrain painting improvements (WIP). 2013-04-16 20:10:03 +00:00
array.h paysages : Terrain painting improvements (WIP). 2013-04-16 20:10:03 +00:00
cache.c paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable] 2013-03-09 09:54:31 +00:00
cache.h paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable] 2013-03-09 09:54:31 +00:00
color.c paysages : Fixed water depth color + fixed blue haze at night. 2013-03-09 11:06:39 +00:00
color.h paysages : Fixed water depth color + fixed blue haze at night. 2013-03-09 11:06:39 +00:00
curve.c paysages : Lighting refactoring (WIP). 2013-01-19 22:42:50 +00:00
curve.h paysages : Lighting refactoring (WIP). 2013-01-19 22:42:50 +00:00
euclid.c paysages : Fixed sun drawing algorithm. 2013-01-30 17:00:26 +00:00
euclid.h paysages : Fixed sun drawing algorithm. 2013-01-30 17:00:26 +00:00
lighting.c paysages : Restored foam on water + disabled light specularity on explorer and previews. 2013-03-07 14:07:12 +00:00
lighting.h paysages : Restored foam on water + disabled light specularity on explorer and previews. 2013-03-07 14:07:12 +00:00
memory.c paysages : WIP on several parts. 2013-02-05 21:25:30 +00:00
memory.h paysages : Terrain painting (WIP). 2013-01-14 13:28:42 +00:00
pack.c paysages : Lighting refactoring (WIP). 2013-01-19 22:42:50 +00:00
pack.h paysages : Lighting refactoring (WIP). 2013-01-19 22:42:50 +00:00
parallel.c paysages : Parallel processing helpers. 2012-12-18 16:20:38 +00:00
parallel.h paysages : Parallel processing helpers. 2012-12-18 16:20:38 +00:00
texture.c paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable] 2013-03-09 09:54:31 +00:00
texture.h paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable] 2013-03-09 09:54:31 +00:00