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array.c
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paysages : Terrain painting improvements (WIP).
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2013-04-16 20:10:03 +00:00 |
array.h
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paysages : Terrain painting improvements (WIP).
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2013-04-16 20:10:03 +00:00 |
cache.c
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paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable]
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2013-03-09 09:54:31 +00:00 |
cache.h
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paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable]
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2013-03-09 09:54:31 +00:00 |
color.c
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paysages : Fixed water depth color + fixed blue haze at night.
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2013-03-09 11:06:39 +00:00 |
color.h
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paysages : Fixed water depth color + fixed blue haze at night.
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2013-03-09 11:06:39 +00:00 |
curve.c
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paysages : Lighting refactoring (WIP).
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2013-01-19 22:42:50 +00:00 |
curve.h
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paysages : Lighting refactoring (WIP).
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2013-01-19 22:42:50 +00:00 |
euclid.c
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paysages : Fixed sun drawing algorithm.
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2013-01-30 17:00:26 +00:00 |
euclid.h
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paysages : Fixed sun drawing algorithm.
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2013-01-30 17:00:26 +00:00 |
lighting.c
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paysages : Restored foam on water + disabled light specularity on explorer and previews.
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2013-03-07 14:07:12 +00:00 |
lighting.h
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paysages : Restored foam on water + disabled light specularity on explorer and previews.
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2013-03-07 14:07:12 +00:00 |
memory.c
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paysages : WIP on several parts.
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2013-02-05 21:25:30 +00:00 |
memory.h
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paysages : Terrain painting (WIP).
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2013-01-14 13:28:42 +00:00 |
pack.c
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paysages : Lighting refactoring (WIP).
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2013-01-19 22:42:50 +00:00 |
pack.h
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paysages : Lighting refactoring (WIP).
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2013-01-19 22:42:50 +00:00 |
parallel.c
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paysages : Parallel processing helpers.
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2012-12-18 16:20:38 +00:00 |
parallel.h
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paysages : Parallel processing helpers.
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2012-12-18 16:20:38 +00:00 |
texture.c
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paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable]
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2013-03-09 09:54:31 +00:00 |
texture.h
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paysages: Using tex4d in bruneton to get rid of supposed artifacts [unstable]
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2013-03-09 09:54:31 +00:00 |