paysages3d/lib_paysages/sky.h

43 lines
1 KiB
C

#ifndef _PAYSAGES_SKY_H_
#define _PAYSAGES_SKY_H_
#include "shared/types.h"
#include "color.h"
#include "lighting.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
double daytime;
ColorGradation* sun_color;
double sun_radius;
ColorGradation* zenith_color;
ColorGradation* haze_color;
double haze_height;
double haze_smoothing;
ColorGradation* _sky_gradation;
} SkyDefinition;
void skyInit();
void skyQuit();
void skySave(FILE* f, SkyDefinition* definition);
void skyLoad(FILE* f, SkyDefinition* definition);
SkyDefinition skyCreateDefinition();
void skyDeleteDefinition(SkyDefinition* definition);
void skyCopyDefinition(SkyDefinition* source, SkyDefinition* destination);
void skyValidateDefinition(SkyDefinition* definition);
int skyGetLights(SkyDefinition* sky, LightDefinition* lights, int max_lights);
Color skyGetColor(SkyDefinition* definition, Renderer* renderer, Vector3 eye, Vector3 look);
void skyRender(SkyDefinition* definition, Renderer* renderer);
#ifdef __cplusplus
}
#endif
#endif