.. |
baseform.cpp
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paysages: Fixed the random segfault at startup.
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2012-02-05 12:17:51 +00:00 |
baseform.h
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paysages: Added layers for BaseForm + GUI for clouds (WIP).
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2012-02-05 11:31:16 +00:00 |
baseinput.cpp
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
baseinput.h
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
dialognoise.cpp
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paysages: Fixed cloud rendering.
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2012-02-06 20:54:23 +00:00 |
dialognoise.h
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paysages: Big big refactoring for scenery and renderer (WIP - All broken).
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2012-01-23 23:45:33 +00:00 |
dialogrender.cpp
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paysages: Refactored rendering to use a RenderArea.
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2012-01-29 21:45:58 +00:00 |
dialogrender.h
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paysages: Made multi-light working.
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2012-01-25 17:31:36 +00:00 |
dialogwanderer.cpp
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paysages: Now using wanderer for camera selection.
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2012-01-27 23:01:21 +00:00 |
dialogwanderer.h
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paysages: Now using wanderer for camera selection.
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2012-01-27 23:01:21 +00:00 |
formatmosphere.cpp
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formatmosphere.h
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formclouds.cpp
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paysages: Added layers for BaseForm + GUI for clouds (WIP).
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2012-02-05 11:31:16 +00:00 |
formclouds.h
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paysages: Added layers for BaseForm + GUI for clouds (WIP).
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2012-02-05 11:31:16 +00:00 |
formlighting.cpp
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formlighting.h
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formrender.cpp
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paysages: Refactored rendering to use a RenderArea.
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2012-01-29 21:45:58 +00:00 |
formrender.h
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paysages: Now using wanderer for camera selection.
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2012-01-27 23:01:21 +00:00 |
formsky.cpp
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paysages: Refactored rendering to use a RenderArea.
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2012-01-29 21:45:58 +00:00 |
formsky.h
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paysages: Fixed previews causing segfaults when rendering definitions that where being updated by GUI.
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2012-01-25 22:32:06 +00:00 |
formterrain.cpp
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paysages: Refactored rendering to use a RenderArea.
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2012-01-29 21:45:58 +00:00 |
formterrain.h
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paysages: Fixed previews causing segfaults when rendering definitions that where being updated by GUI.
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2012-01-25 22:32:06 +00:00 |
formtextures.cpp
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formtextures.h
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paysages: Small changes.
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2012-01-26 23:08:09 +00:00 |
formwater.cpp
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paysages: Refactored rendering to use a RenderArea.
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2012-01-29 21:45:58 +00:00 |
formwater.h
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paysages: Qt GUI (WIP)
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2012-01-07 16:53:23 +00:00 |
inputcamera.cpp
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paysages: Save and load methods have been uniformized + end of the functions.h.
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2012-01-29 17:39:56 +00:00 |
inputcamera.h
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paysages: Now using wanderer for camera selection.
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2012-01-27 23:01:21 +00:00 |
inputcolor.cpp
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputcolor.h
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputcolorgradation.cpp
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paysages: Save and load methods have been uniformized + end of the functions.h.
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2012-01-29 17:39:56 +00:00 |
inputcolorgradation.h
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputdouble.cpp
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputdouble.h
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputint.cpp
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputint.h
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paysages: Qt GUI (WIP).
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2012-01-08 10:31:01 +00:00 |
inputnoise.cpp
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paysages: Save and load methods have been uniformized + end of the functions.h.
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2012-01-29 17:39:56 +00:00 |
inputnoise.h
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paysages: Big big refactoring for scenery and renderer (WIP - All broken).
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2012-01-23 23:45:33 +00:00 |
mainwindow.cpp
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paysages : Fixed camera ratio aspect.
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2012-01-31 11:20:52 +00:00 |
mainwindow.h
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paysages: Started 3d explorer with OpenGL (WIP).
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2012-01-27 14:47:08 +00:00 |
paysages-qt.pro
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paysages: Build configurations.
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2012-01-28 17:24:19 +00:00 |
preview.cpp
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paysages: Fixed cloud rendering.
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2012-02-06 20:54:23 +00:00 |
preview.h
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paysages: Fixed cloud rendering.
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2012-02-06 20:54:23 +00:00 |
tools.h
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paysages: Save and load methods have been uniformized + end of the functions.h.
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2012-01-29 17:39:56 +00:00 |
widgetwanderer.cpp
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paysages: Added layers for BaseForm + GUI for clouds (WIP).
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2012-02-05 11:31:16 +00:00 |
widgetwanderer.h
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paysages : Restored render interrupt + added LOD dynamic adaptation to framerate for wanderer.
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2012-01-30 13:10:16 +00:00 |