Michaël Lemaire
866a001167
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@534 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
752 lines
21 KiB
C
752 lines
21 KiB
C
#include "render.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "renderer.h"
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#include "system.h"
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typedef struct
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{
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struct
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{
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unsigned char dirty : 1;
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unsigned char edge : 1;
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unsigned char callback : 6;
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} flags;
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union
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{
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Vector3 location;
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struct {
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double r;
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double g;
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double b;
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} color;
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} data;
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double z;
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} RenderFragment;
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typedef struct
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{
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int x;
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int y;
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Vector3 pixel;
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Vector3 location;
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int callback;
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} ScanPoint;
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typedef struct
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{
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f_RenderFragmentCallback function;
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void* data;
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} FragmentCallback;
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struct RenderArea
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{
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ColorProfile* hdr_mapping;
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RenderParams params;
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int pixel_count;
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int pixel_done;
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RenderFragment* pixels;
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ScanPoint* scanline_up;
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ScanPoint* scanline_down;
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int fragment_callbacks_count;
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FragmentCallback fragment_callbacks[64];
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int scanline_left;
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int scanline_right;
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Color background_color;
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volatile int dirty_left;
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volatile int dirty_right;
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volatile int dirty_up;
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volatile int dirty_down;
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volatile int dirty_count;
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Mutex* lock;
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RenderCallbackStart callback_start;
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RenderCallbackDraw callback_draw;
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RenderCallbackUpdate callback_update;
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};
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typedef struct {
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int startx;
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int endx;
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int starty;
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int endy;
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int finished;
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int interrupt;
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int pixel_done;
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Thread* thread;
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RenderArea* area;
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Renderer* renderer;
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} RenderChunk;
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#define RENDER_INVERSE 1
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static void _callbackStart(int width, int height, Color background) {}
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static void _callbackDraw(int x, int y, Color col) {}
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static void _callbackUpdate(double progress) {}
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void renderInit()
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{
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}
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void renderQuit()
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{
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}
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RenderArea* renderCreateArea()
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{
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RenderArea* result;
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result = malloc(sizeof(RenderArea));
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result->hdr_mapping = colorProfileCreate();
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result->params.width = 1;
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result->params.height = 1;
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result->params.antialias = 1;
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result->params.quality = 5;
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result->pixel_count = 1;
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result->pixels = malloc(sizeof(RenderFragment));
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result->fragment_callbacks_count = 0;
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result->scanline_up = malloc(sizeof(ScanPoint));
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result->scanline_down = malloc(sizeof(ScanPoint));
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result->scanline_left = 0;
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result->scanline_right = 0;
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result->background_color = COLOR_TRANSPARENT;
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result->dirty_left = 1;
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result->dirty_right = -1;
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result->dirty_down = 1;
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result->dirty_up = -1;
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result->dirty_count = 0;
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result->lock = mutexCreate();
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result->callback_start = _callbackStart;
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result->callback_draw = _callbackDraw;
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result->callback_update = _callbackUpdate;
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return result;
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}
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void renderDeleteArea(RenderArea* area)
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{
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colorProfileDelete(area->hdr_mapping);
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mutexDestroy(area->lock);
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free(area->pixels);
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free(area->scanline_up);
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free(area->scanline_down);
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free(area);
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}
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static void _setAllDirty(RenderArea* area)
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{
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area->dirty_left = 0;
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area->dirty_right = area->params.width * area->params.antialias - 1;
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area->dirty_down = 0;
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area->dirty_up = area->params.height * area->params.antialias - 1;
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}
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void renderSetParams(RenderArea* area, RenderParams params)
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{
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int width, height;
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width = params.width * params.antialias;
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height = params.height * params.antialias;
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area->params = params;
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area->pixels = realloc(area->pixels, sizeof(RenderFragment) * width * height);
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area->pixel_count = width * height;
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area->scanline_left = 0;
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area->scanline_right = width - 1;
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area->scanline_up = realloc(area->scanline_up, sizeof(ScanPoint) * width);
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area->scanline_down = realloc(area->scanline_down, sizeof(ScanPoint) * width);
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area->dirty_left = width;
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area->dirty_right = -1;
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area->dirty_down = height;
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area->dirty_up = -1;
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area->dirty_count = 0;
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renderClear(area);
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}
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void renderSetToneMapping(RenderArea* area, ToneMappingOperator tonemapper, double exposure)
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{
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colorProfileSetToneMapping(area->hdr_mapping, tonemapper, exposure);
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_setAllDirty(area);
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renderUpdate(area);
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}
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void renderSetBackgroundColor(RenderArea* area, Color* col)
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{
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area->background_color = *col;
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}
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static void _clearScanLines(RenderArea* area)
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{
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int x;
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for (x = area->scanline_left; x <= area->scanline_right; x++)
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{
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area->scanline_up[x].y = -1;
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area->scanline_down[x].y = area->params.height * area->params.antialias;
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}
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area->scanline_left = area->params.width * area->params.antialias;
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area->scanline_right = -1;
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}
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void renderClear(RenderArea* area)
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{
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RenderFragment* pixel;
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int x;
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int y;
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area->fragment_callbacks_count = 1;
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area->fragment_callbacks[0].function = NULL;
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area->fragment_callbacks[0].data = NULL;
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for (x = 0; x < area->params.width * area->params.antialias; x++)
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{
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for (y = 0; y < area->params.height * area->params.antialias; y++)
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{
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pixel = area->pixels + (y * area->params.width * area->params.antialias + x);
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pixel->z = -100000000.0;
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pixel->flags.dirty = 0;
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pixel->flags.callback = 0;
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pixel->data.color.r = area->background_color.r;
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pixel->data.color.g = area->background_color.g;
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pixel->data.color.b = area->background_color.b;
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}
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}
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area->scanline_left = 0;
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area->scanline_right = area->params.width * area->params.antialias - 1;
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_clearScanLines(area);
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area->callback_start(area->params.width, area->params.height, area->background_color);
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area->dirty_left = area->params.width * area->params.antialias;
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area->dirty_right = -1;
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area->dirty_down = area->params.height * area->params.antialias;
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area->dirty_up = -1;
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area->dirty_count = 0;
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}
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static inline void _setDirtyPixel(RenderArea* area, int x, int y)
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{
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if (x < area->dirty_left)
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{
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area->dirty_left = x;
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}
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if (x > area->dirty_right)
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{
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area->dirty_right = x;
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}
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if (y < area->dirty_down)
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{
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area->dirty_down = y;
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}
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if (y > area->dirty_up)
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{
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area->dirty_up = y;
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}
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area->dirty_count++;
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}
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static inline Color _getFinalPixel(RenderArea* area, int x, int y)
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{
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Color result, col;
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int sx, sy;
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RenderFragment* pixel_data;
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result.r = result.g = result.b = 0.0;
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result.a = 1.0;
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for (sx = 0; sx < area->params.antialias; sx++)
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{
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for (sy = 0; sy < area->params.antialias; sy++)
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{
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pixel_data = area->pixels + (y * area->params.antialias + sy) * area->params.width * area->params.antialias + (x * area->params.antialias + sx);
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if (pixel_data->flags.dirty)
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{
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if (pixel_data->flags.edge)
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{
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col = COLOR_GREY;
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}
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else
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{
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col = COLOR_WHITE;
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}
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}
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else
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{
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col.r = pixel_data->data.color.r;
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col.g = pixel_data->data.color.g;
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col.b = pixel_data->data.color.b;
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}
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result.r += col.r / (double)(area->params.antialias * area->params.antialias);
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result.g += col.g / (double)(area->params.antialias * area->params.antialias);
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result.b += col.b / (double)(area->params.antialias * area->params.antialias);
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}
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}
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return colorProfileApply(area->hdr_mapping, result);
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}
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static void _processDirtyPixels(RenderArea* area)
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{
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int x, y;
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int down, up, left, right;
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down = area->dirty_down / area->params.antialias;
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up = area->dirty_up / area->params.antialias;
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left = area->dirty_left / area->params.antialias;
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right = area->dirty_right / area->params.antialias;
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for (y = down; y <= up; y++)
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{
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for (x = left; x <= right; x++)
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{
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area->callback_draw(x, y, _getFinalPixel(area, x, y));
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}
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}
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double progress = 0.1 + ((double)area->pixel_done / (double)area->pixel_count) * 0.9;
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area->callback_update(progress);
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area->dirty_left = area->params.width * area->params.antialias;
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area->dirty_right = -1;
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area->dirty_down = area->params.height * area->params.antialias;
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area->dirty_up = -1;
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area->dirty_count = 0;
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}
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void renderUpdate(RenderArea* area)
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{
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mutexAcquire(area->lock);
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_processDirtyPixels(area);
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mutexRelease(area->lock);
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}
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static inline unsigned int _pushCallback(RenderArea* area, FragmentCallback callback)
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{
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int i;
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for (i = 0; i < area->fragment_callbacks_count; i++)
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{
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if (area->fragment_callbacks[i].function == callback.function && area->fragment_callbacks[i].data == callback.data)
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{
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return i;
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}
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}
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if (area->fragment_callbacks_count >= 64)
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{
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return 0;
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}
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else
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{
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area->fragment_callbacks[area->fragment_callbacks_count].function = callback.function;
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area->fragment_callbacks[area->fragment_callbacks_count].data = callback.data;
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return area->fragment_callbacks_count++;
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}
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}
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static void _pushFragment(RenderArea* area, int x, int y, double z, int edge, Vector3 location, int callback)
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{
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RenderFragment* pixel_data;
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if (x >= 0 && x < area->params.width * area->params.antialias && y >= 0 && y < area->params.height * area->params.antialias && z > 1.0)
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{
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pixel_data = area->pixels + (y * area->params.width * area->params.antialias + x);
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if (z > pixel_data->z)
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{
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pixel_data->flags.dirty = (unsigned char)1;
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pixel_data->flags.edge = (unsigned char)edge;
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pixel_data->flags.callback = (unsigned char)callback;
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pixel_data->data.location = location;
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pixel_data->z = z;
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_setDirtyPixel(area, x, y);
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}
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}
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}
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static void _scanGetDiff(ScanPoint* v1, ScanPoint* v2, ScanPoint* result)
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{
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result->pixel.x = v2->pixel.x - v1->pixel.x;
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result->pixel.y = v2->pixel.y - v1->pixel.y;
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result->pixel.z = v2->pixel.z - v1->pixel.z;
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result->location.x = v2->location.x - v1->location.x;
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result->location.y = v2->location.y - v1->location.y;
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result->location.z = v2->location.z - v1->location.z;
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result->callback = v1->callback;
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}
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static void _scanInterpolate(ScanPoint* v1, ScanPoint* diff, double value, ScanPoint* result)
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{
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result->pixel.x = v1->pixel.x + diff->pixel.x * value;
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result->pixel.y = v1->pixel.y + diff->pixel.y * value;
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result->pixel.z = v1->pixel.z + diff->pixel.z * value;
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result->location.x = v1->location.x + diff->location.x * value;
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result->location.y = v1->location.y + diff->location.y * value;
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result->location.z = v1->location.z + diff->location.z * value;
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result->callback = v1->callback;
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}
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static void _pushScanPoint(RenderArea* area, ScanPoint* point)
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{
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point->x = (int)floor(point->pixel.x);
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point->y = (int)floor(point->pixel.y);
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if (point->x < 0 || point->x >= area->params.width * area->params.antialias)
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{
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return;
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}
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if (point->x > area->scanline_right)
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{
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area->scanline_right = point->x;
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area->scanline_up[area->scanline_right] = *point;
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area->scanline_down[area->scanline_right] = *point;
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if (point->x < area->scanline_left)
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{
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area->scanline_left = point->x;
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}
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}
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else if (point->x < area->scanline_left)
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{
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area->scanline_left = point->x;
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area->scanline_up[area->scanline_left] = *point;
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area->scanline_down[area->scanline_left] = *point;
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}
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else
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{
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if (point->y > area->scanline_up[point->x].y)
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{
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area->scanline_up[point->x] = *point;
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}
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if (point->y < area->scanline_down[point->x].y)
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{
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area->scanline_down[point->x] = *point;
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}
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}
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}
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static void _pushScanLineEdge(RenderArea* area, ScanPoint* point1, ScanPoint* point2)
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{
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double dx, fx;
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ScanPoint diff, point;
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int startx = lround(point1->pixel.x);
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int endx = lround(point2->pixel.x);
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int curx;
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if (endx < startx)
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{
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_pushScanLineEdge(area, point2, point1);
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}
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else if (endx < 0 || startx >= area->params.width * area->params.antialias)
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{
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return;
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}
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else if (startx == endx)
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{
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_pushScanPoint(area, point1);
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_pushScanPoint(area, point2);
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}
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else
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{
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if (startx < 0)
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{
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startx = 0;
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}
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if (endx >= area->params.width * area->params.antialias)
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{
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endx = area->params.width * area->params.antialias - 1;
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}
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dx = point2->pixel.x - point1->pixel.x;
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_scanGetDiff(point1, point2, &diff);
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for (curx = startx; curx <= endx; curx++)
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{
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fx = (double)curx + 0.5;
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if (fx < point1->pixel.x)
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{
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fx = point1->pixel.x;
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}
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else if (fx > point2->pixel.x)
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{
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fx = point2->pixel.x;
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}
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fx = fx - point1->pixel.x;
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_scanInterpolate(point1, &diff, fx / dx, &point);
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/*point.pixel.x = (double)curx;*/
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_pushScanPoint(area, &point);
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}
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}
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}
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static void _renderScanLines(RenderArea* area)
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{
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int x, starty, endy, cury;
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ScanPoint diff;
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double dy, fy;
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ScanPoint up, down, current;
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if (area->scanline_right > 0)
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{
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for (x = area->scanline_left; x <= area->scanline_right; x++)
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{
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up = area->scanline_up[x];
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down = area->scanline_down[x];
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starty = down.y;
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endy = up.y;
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if (endy < 0 || starty >= area->params.height * area->params.antialias)
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{
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continue;
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}
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if (starty < 0)
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{
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starty = 0;
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}
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if (endy >= area->params.height * area->params.antialias)
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{
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endy = area->params.height * area->params.antialias - 1;
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}
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dy = up.pixel.y - down.pixel.y;
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_scanGetDiff(&down, &up, &diff);
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current.x = x;
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for (cury = starty; cury <= endy; cury++)
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{
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fy = (double)cury + 0.5;
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if (fy < down.pixel.y)
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{
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fy = down.pixel.y;
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}
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else if (fy > up.pixel.y)
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{
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fy = up.pixel.y;
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}
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fy = fy - down.pixel.y;
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current.y = cury;
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_scanInterpolate(&down, &diff, fy / dy, ¤t);
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_pushFragment(area, current.x, current.y, current.pixel.z, (cury == starty || cury == endy), current.location, current.callback);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void renderPushTriangle(RenderArea* area, Vector3 pixel1, Vector3 pixel2, Vector3 pixel3, Vector3 location1, Vector3 location2, Vector3 location3, f_RenderFragmentCallback callback, void* callback_data)
|
|
{
|
|
FragmentCallback fragment_callback = {callback, callback_data};
|
|
ScanPoint point1, point2, point3;
|
|
double limit_width = (double)(area->params.width * area->params.antialias - 1);
|
|
double limit_height = (double)(area->params.height * area->params.antialias - 1);
|
|
|
|
/* Filter if outside screen */
|
|
if (pixel1.z < 1.0 || pixel2.z < 1.0 || pixel3.z < 1.0 || (pixel1.x < 0.0 && pixel2.x < 0.0 && pixel3.x < 0.0) || (pixel1.y < 0.0 && pixel2.y < 0.0 && pixel3.y < 0.0) || (pixel1.x > limit_width && pixel2.x > limit_width && pixel3.x > limit_width) || (pixel1.y > limit_height && pixel2.y > limit_height && pixel3.y > limit_height))
|
|
{
|
|
return;
|
|
}
|
|
|
|
point1.pixel = pixel1;
|
|
point1.location = location1;
|
|
point1.callback = _pushCallback(area, fragment_callback);
|
|
|
|
point2.pixel = pixel2;
|
|
point2.location = location2;
|
|
point2.callback = _pushCallback(area, fragment_callback);
|
|
|
|
point3.pixel = pixel3;
|
|
point3.location = location3;
|
|
point3.callback = _pushCallback(area, fragment_callback);
|
|
|
|
_clearScanLines(area);
|
|
|
|
_pushScanLineEdge(area, &point1, &point2);
|
|
_pushScanLineEdge(area, &point2, &point3);
|
|
_pushScanLineEdge(area, &point3, &point1);
|
|
|
|
mutexAcquire(area->lock);
|
|
_renderScanLines(area);
|
|
mutexRelease(area->lock);
|
|
}
|
|
|
|
void* _renderPostProcessChunk(void* data)
|
|
{
|
|
int x, y;
|
|
RenderFragment* fragment;
|
|
RenderChunk* chunk = (RenderChunk*)data;
|
|
|
|
#ifdef RENDER_INVERSE
|
|
for (y = chunk->area->params.height * chunk->area->params.antialias - 1 - chunk->starty; y >= chunk->area->params.height * chunk->area->params.antialias - 1 - chunk->endy; y--)
|
|
#else
|
|
for (y = chunk->starty; y <= chunk->endy; y++)
|
|
#endif
|
|
{
|
|
for (x = chunk->startx; x <= chunk->endx; x++)
|
|
{
|
|
fragment = chunk->area->pixels + (y * chunk->area->params.width * chunk->area->params.antialias + x);
|
|
if (fragment->flags.dirty)
|
|
{
|
|
FragmentCallback callback;
|
|
Color col;
|
|
|
|
callback = chunk->area->fragment_callbacks[fragment->flags.callback];
|
|
if (callback.function)
|
|
{
|
|
col = callback.function(chunk->renderer, fragment->data.location, callback.data);
|
|
/*colorNormalize(&col);*/
|
|
}
|
|
else
|
|
{
|
|
col = COLOR_BLACK;
|
|
}
|
|
|
|
fragment->data.color.r = col.r;
|
|
fragment->data.color.g = col.g;
|
|
fragment->data.color.b = col.b;
|
|
|
|
mutexAcquire(chunk->area->lock);
|
|
fragment->flags.dirty = 0;
|
|
_setDirtyPixel(chunk->area, x, y);
|
|
mutexRelease(chunk->area->lock);
|
|
}
|
|
chunk->area->pixel_done++;
|
|
}
|
|
if (chunk->interrupt)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
chunk->finished = 1;
|
|
return NULL;
|
|
}
|
|
|
|
#define MAX_CHUNKS 8
|
|
void renderPostProcess(RenderArea* area, Renderer* renderer, int nbchunks)
|
|
{
|
|
volatile RenderChunk chunks[MAX_CHUNKS];
|
|
int i;
|
|
int x, y, dx, dy, nx, ny;
|
|
int loops, running;
|
|
|
|
if (nbchunks > MAX_CHUNKS)
|
|
{
|
|
nbchunks = MAX_CHUNKS;
|
|
}
|
|
if (nbchunks < 1)
|
|
{
|
|
nbchunks = 1;
|
|
}
|
|
|
|
nx = 10;
|
|
ny = 10;
|
|
dx = area->params.width * area->params.antialias / nx;
|
|
dy = area->params.height * area->params.antialias / ny;
|
|
x = 0;
|
|
y = 0;
|
|
area->pixel_done = 0;
|
|
|
|
for (i = 0; i < nbchunks; i++)
|
|
{
|
|
chunks[i].thread = NULL;
|
|
chunks[i].area = area;
|
|
chunks[i].renderer = renderer;
|
|
}
|
|
|
|
running = 0;
|
|
loops = 0;
|
|
while ((y < ny && !renderer->render_interrupt) || running > 0)
|
|
{
|
|
timeSleepMs(100);
|
|
|
|
for (i = 0; i < nbchunks; i++)
|
|
{
|
|
if (chunks[i].thread)
|
|
{
|
|
if (chunks[i].finished)
|
|
{
|
|
threadJoin(chunks[i].thread);
|
|
chunks[i].thread = NULL;
|
|
running--;
|
|
}
|
|
else if (renderer->render_interrupt)
|
|
{
|
|
chunks[i].interrupt = 1;
|
|
}
|
|
}
|
|
|
|
if (y < ny && !chunks[i].thread && !renderer->render_interrupt)
|
|
{
|
|
chunks[i].finished = 0;
|
|
chunks[i].interrupt = 0;
|
|
chunks[i].startx = x * dx;
|
|
if (x == nx - 1)
|
|
{
|
|
chunks[i].endx = area->params.width * area->params.antialias - 1;
|
|
}
|
|
else
|
|
{
|
|
chunks[i].endx = (x + 1) * dx - 1;
|
|
}
|
|
chunks[i].starty = y * dy;
|
|
if (y == ny - 1)
|
|
{
|
|
chunks[i].endy = area->params.height * area->params.antialias - 1;
|
|
}
|
|
else
|
|
{
|
|
chunks[i].endy = (y + 1) * dy - 1;
|
|
}
|
|
|
|
chunks[i].thread = threadCreate(_renderPostProcessChunk, (void*)(chunks + i));
|
|
running++;
|
|
|
|
if (++x >= nx)
|
|
{
|
|
y++;
|
|
x = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (++loops >= 10)
|
|
{
|
|
mutexAcquire(area->lock);
|
|
_processDirtyPixels(area);
|
|
mutexRelease(area->lock);
|
|
|
|
loops = 0;
|
|
}
|
|
}
|
|
|
|
_processDirtyPixels(area);
|
|
area->callback_update(1.0);
|
|
}
|
|
|
|
int renderSaveToFile(RenderArea* area, const char* path)
|
|
{
|
|
return systemSavePictureFile(path, (PictureCallbackSavePixel)_getFinalPixel, area, area->params.width, area->params.height);
|
|
}
|
|
|
|
void renderSetPreviewCallbacks(RenderArea* area, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update)
|
|
{
|
|
area->callback_start = start ? start : _callbackStart;
|
|
area->callback_draw = draw ? draw : _callbackDraw;
|
|
area->callback_update = update ? update : _callbackUpdate;
|
|
|
|
area->callback_start(area->params.width, area->params.height, area->background_color);
|
|
|
|
_setAllDirty(area);
|
|
_processDirtyPixels(area);
|
|
|
|
area->callback_update(0.0);
|
|
}
|