paysages3d/lib_paysages/water/public.h
2013-02-27 16:38:27 +00:00

83 lines
1.8 KiB
C

#ifndef _PAYSAGES_WATER_PUBLIC_H_
#define _PAYSAGES_WATER_PUBLIC_H_
#include "../shared/types.h"
#include "../tools/lighting.h"
#include "../tools/curve.h"
#include "../tools/euclid.h"
#include "../noise.h"
#include "../layers.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
WATER_PRESET_LAKE,
WATER_PRESET_SEA
} WaterPreset;
typedef struct
{
double height;
double transparency;
double reflection;
SurfaceMaterial material;
Color depth_color;
double transparency_depth;
double lighting_depth;
double scaling;
double turbulence;
double waves_height;
double detail_height;
double foam_coverage;
SurfaceMaterial foam_material;
NoiseGenerator* _waves_noise;
} WaterDefinition;
typedef struct
{
Vector3 location;
Color base;
Color reflected;
Color refracted;
Color foam;
Color final;
} WaterResult;
typedef HeightInfo (*FuncWaterGetHeightInfo)(Renderer* renderer);
typedef double (*FuncWaterGetHeight)(Renderer* renderer, double x, double z);
typedef WaterResult (*FuncWaterGetResult)(Renderer* renderer, double x, double z);
typedef struct
{
WaterDefinition* definition;
FuncWaterGetHeightInfo getHeightInfo;
FuncWaterGetHeight getHeight;
FuncWaterGetResult getResult;
} WaterRenderer;
extern StandardDefinition WaterDefinitionClass;
extern StandardRenderer WaterRendererClass;
void waterRenderSurface(Renderer* renderer);
void waterAutoPreset(WaterDefinition* definition, WaterPreset preset);
Renderer* waterCreatePreviewCoverageRenderer();
Color waterGetPreviewCoverage(Renderer* renderer, double x, double y, double scaling, int highlight_enabled);
Renderer* waterCreatePreviewColorRenderer();
Color waterGetPreviewColor(Renderer* renderer, double x, double y, double scaling);
#ifdef __cplusplus
}
#endif
#endif