Michaël Lemaire
8100fefad8
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@265 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
63 lines
1.5 KiB
C
63 lines
1.5 KiB
C
#ifndef _PAYSAGES_SCENERY_H_
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#define _PAYSAGES_SCENERY_H_
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/*
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* Scenery management.
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*
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* This module handles all scenery components (terrain, water...) definitions and maintains
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* a standard renderer.
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*/
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#include "atmosphere.h"
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#include "camera.h"
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#include "clouds.h"
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#include "lighting.h"
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#include "sky.h"
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#include "terrain.h"
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#include "textures.h"
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#include "water.h"
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#include "renderer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void sceneryInit();
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void sceneryQuit();
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void scenerySaveToFile(char* filepath);
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void sceneryLoadFromFile(char* filepath);
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void scenerySetAtmosphere(AtmosphereDefinition* atmosphere);
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void sceneryGetAtmosphere(AtmosphereDefinition* atmosphere);
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void scenerySetCamera(CameraDefinition* camera);
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void sceneryGetCamera(CameraDefinition* camera);
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void scenerySetClouds(CloudsDefinition* clouds);
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void sceneryGetClouds(CloudsDefinition* clouds);
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void scenerySetLighting(LightingDefinition* lighting);
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void sceneryGetLighting(LightingDefinition* lighting);
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void scenerySetSky(SkyDefinition* sky);
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void sceneryGetSky(SkyDefinition* sky);
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void scenerySetTerrain(TerrainDefinition* terrain);
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void sceneryGetTerrain(TerrainDefinition* terrain);
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void scenerySetTextures(TexturesDefinition* textures);
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void sceneryGetTextures(TexturesDefinition* textures);
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void scenerySetWater(WaterDefinition* water);
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void sceneryGetWater(WaterDefinition* water);
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Renderer sceneryCreateStandardRenderer();
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void sceneryRenderFirstPass(Renderer* renderer);
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#ifdef __cplusplus
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}
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#endif
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#endif
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