Michaël Lemaire
4a710c0977
Conflicts: src/interface/commandline/tests.cpp src/render/opengl/OpenGLPart.h src/render/opengl/OpenGLRenderer.cpp src/render/opengl/OpenGLRenderer.h src/render/opengl/OpenGLShaderProgram.h src/render/opengl/OpenGLSharedState.h src/render/software/SoftwareCanvasRenderer.h
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#ifndef VEGETATIONMODELDEFINITION_H
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#define VEGETATIONMODELDEFINITION_H
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#include "definition_global.h"
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#include <vector>
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#include "DefinitionNode.h"
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#include "Sphere.h"
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#include "CappedCylinder.h"
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#include "Disk.h"
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namespace paysages {
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namespace definition {
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/**
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* Model of vegetation.
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*/
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class DEFINITIONSHARED_EXPORT VegetationModelDefinition : public DefinitionNode {
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public:
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VegetationModelDefinition(DefinitionNode *parent);
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virtual ~VegetationModelDefinition();
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inline const SurfaceMaterial &getSolidMaterial() const {
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return *solid_material;
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}
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inline const SurfaceMaterial &getFoliageMaterial() const {
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return *foliage_material;
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}
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inline const vector<CappedCylinder> &getSolidVolumes() const {
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return solid_volumes;
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}
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inline const vector<Sphere> &getFoliageGroups() const {
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return foliage_groups;
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}
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inline const vector<Disk> &getFoliageItems() const {
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return foliage_items;
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}
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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virtual void copy(DefinitionNode *destination) const override;
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virtual void validate() override;
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/**
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* Randomize the model geometry.
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*/
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void randomize(RandomGenerator &random = RandomGeneratorDefault);
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private:
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SurfaceMaterial *solid_material;
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SurfaceMaterial *foliage_material;
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vector<CappedCylinder> solid_volumes;
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vector<Sphere> foliage_groups;
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vector<Disk> foliage_items;
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};
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}
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}
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#endif // VEGETATIONMODELDEFINITION_H
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