35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#ifndef _PAYSAGES_TOOLS_LIGHTING_H_
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#define _PAYSAGES_TOOLS_LIGHTING_H_
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#include "../rendering_global.h"
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#include "euclid.h"
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#include "Color.h"
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typedef struct
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{
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Vector3 direction; /* Global direction of the light */
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Color color; /* Main color of the light */
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double reflection; /* Reflected factor of the light (for specular lighting) */
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int altered; /* Should the light be filtered or masked (by atmosphere, water, ground, clouds...) */
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} LightDefinition;
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typedef int (*FuncLightingAlterLight)(void* data, LightDefinition* light, Vector3 at);
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class LightingManager;
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typedef struct LightStatus LightStatus;
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RENDERINGSHARED_EXPORT LightingManager* lightingManagerCreate();
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RENDERINGSHARED_EXPORT void lightingManagerDelete(LightingManager* filter);
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RENDERINGSHARED_EXPORT void lightingManagerRegisterFilter(LightingManager* filter, FuncLightingAlterLight callback, void* data);
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RENDERINGSHARED_EXPORT void lightingManagerDisableSpecularity(LightingManager* manager);
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RENDERINGSHARED_EXPORT LightStatus* lightingCreateStatus(LightingManager* manager, Vector3 location, Vector3 eye);
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RENDERINGSHARED_EXPORT void lightingDeleteStatus(LightStatus* status);
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RENDERINGSHARED_EXPORT void lightingPushLight(LightStatus* status, LightDefinition* light);
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RENDERINGSHARED_EXPORT Color lightingApplyStatus(LightStatus* status, Vector3 normal, SurfaceMaterial* material);
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RENDERINGSHARED_EXPORT Vector3 lightingGetStatusLocation(LightStatus* status);
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RENDERINGSHARED_EXPORT Color lightingApplyOneLight(LightDefinition* light, Vector3 eye, Vector3 location, Vector3 normal, SurfaceMaterial* material);
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#endif
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