152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
#include "OpenGLView.h"
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#include "MainModelerWindow.h"
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#include "ModelerCameras.h"
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#include "OpenGLRenderer.h"
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#include <QHoverEvent>
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#include <QQuickWindow>
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OpenGLView::OpenGLView(QQuickItem *parent) : QQuickItem(parent) {
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initialized = false;
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window = nullptr;
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renderer = nullptr;
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delayed = 10;
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setAcceptedMouseButtons(Qt::AllButtons);
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setAcceptHoverEvents(true);
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mouse_button = Qt::NoButton;
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connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
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connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
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connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
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}
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void OpenGLView::handleWindowChanged(QQuickWindow *win) {
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if (win) {
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window = qobject_cast<MainModelerWindow *>(win);
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if (window) {
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renderer = window->getRenderer();
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initialized = false;
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win->setClearBeforeRendering(false);
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connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(handleSceneGraphReady()));
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}
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}
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}
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void OpenGLView::paint() {
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if (delayed > 1) {
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return;
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}
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if (renderer->isStopped()) {
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emit stopped();
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return;
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}
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if (not initialized or not renderer) {
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renderer->initialize();
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initialized = true;
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resized = true;
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}
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if (resized) {
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renderer->resize(width(), height());
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resized = false;
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}
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renderer->prepareOpenGLState(false);
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renderer->paint(false);
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if (window) {
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window->resetOpenGLState();
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}
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}
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void OpenGLView::handleResize() {
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resized = true;
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}
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void OpenGLView::handleSceneGraphReady() {
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connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
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startTimer(50);
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}
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void OpenGLView::wheelEvent(QWheelEvent *event) {
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if (not acceptInputs()) {
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return;
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}
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double factor = getSpeedFactor(event);
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window->getCamera()->processZoom(0.01 * factor * to_double(event->angleDelta().y()));
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}
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void OpenGLView::mousePressEvent(QMouseEvent *event) {
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if (not acceptInputs()) {
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return;
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}
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mouse_button = event->button();
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mouse_pos = event->windowPos();
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}
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void OpenGLView::mouseReleaseEvent(QMouseEvent *) {
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if (not acceptInputs()) {
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return;
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}
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mouse_button = Qt::NoButton;
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}
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void OpenGLView::mouseMoveEvent(QMouseEvent *event) {
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if (not acceptInputs()) {
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return;
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}
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double factor = getSpeedFactor(event);
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QPointF diff = event->windowPos() - mouse_pos;
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if (mouse_button == Qt::LeftButton) {
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window->getCamera()->processPanning(0.002 * factor * diff.x(), 0.001 * factor * diff.y());
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} else if (mouse_button == Qt::RightButton) {
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window->getCamera()->processScroll(-0.02 * factor * diff.x(), 0.02 * factor * diff.y());
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}
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mouse_pos = event->windowPos();
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renderer->setMouseLocation(event->pos().x(), height() - event->pos().y());
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}
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void OpenGLView::hoverMoveEvent(QHoverEvent *event) {
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renderer->setMouseLocation(event->pos().x(), height() - event->pos().y());
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}
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void OpenGLView::timerEvent(QTimerEvent *) {
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if (delayed > 1) {
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delayed--;
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} else if (delayed == 1) {
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if (renderer->isDisplayed()) {
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delayed = 0;
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window->setState("Init");
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}
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}
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if (window) {
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window->update();
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}
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}
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bool OpenGLView::acceptInputs() const {
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return window->getState() != "Render Dialog";
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}
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double OpenGLView::getSpeedFactor(QInputEvent *event) {
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if (event->modifiers() & Qt::ControlModifier) {
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return 0.2;
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} else if (event->modifiers() & Qt::ShiftModifier) {
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return 3.0;
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} else {
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return 1.0;
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}
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}
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