48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#ifndef ATMOSPHERERENDERER_H
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#define ATMOSPHERERENDERER_H
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#include "software_global.h"
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#include "LightSource.h"
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namespace paysages {
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namespace software {
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class BaseAtmosphereRenderer : public LightSource {
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public:
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BaseAtmosphereRenderer(SoftwareRenderer *parent);
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virtual ~BaseAtmosphereRenderer() {
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}
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virtual AtmosphereResult applyAerialPerspective(const Vector3 &location, const Color &base);
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virtual AtmosphereResult getSkyColor(const Vector3 &direction);
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virtual Vector3 getSunDirection(bool cache = true) const;
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virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
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protected:
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virtual AtmosphereDefinition *getDefinition() const;
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SoftwareRenderer *parent;
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};
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class SoftwareBrunetonAtmosphereRenderer : public BaseAtmosphereRenderer {
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public:
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SoftwareBrunetonAtmosphereRenderer(SoftwareRenderer *parent);
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virtual ~SoftwareBrunetonAtmosphereRenderer();
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virtual AtmosphereResult applyAerialPerspective(const Vector3 &location, const Color &base) override;
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virtual AtmosphereResult getSkyColor(const Vector3 &direction) override;
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virtual bool getLightsAt(std::vector<LightComponent> &result, const Vector3 &location) const override;
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inline const AtmosphereModelBruneton *getModel() const {
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return model;
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}
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private:
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AtmosphereModelBruneton *model;
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};
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}
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}
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#endif // ATMOSPHERERENDERER_H
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