paysages3d/src/render/software/TerrainRenderer.h
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00

44 lines
1 KiB
C++

#ifndef TERRAINRENDERER_H
#define TERRAINRENDERER_H
#include "software_global.h"
#include "LightFilter.h"
#include "RayCastingManager.h"
#include "Color.h"
namespace paysages {
namespace software {
class SOFTWARESHARED_EXPORT TerrainRenderer: public LightFilter
{
public:
typedef struct
{
Vector3 location;
Vector3 normal;
} TerrainResult;
public:
TerrainRenderer(SoftwareRenderer* parent);
virtual ~TerrainRenderer();
virtual void update();
virtual RayCastingResult castRay(const Vector3 &start, const Vector3 &direction);
virtual double getHeight(double x, double z, bool with_painting, bool water_offset=true);
virtual TerrainResult getResult(double x, double z, bool with_painting, bool with_textures);
virtual Color getFinalColor(const Vector3 &location, double precision);
virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override;
private:
SoftwareRenderer* parent;
TerrainRayWalker* walker;
};
}
}
#endif // TERRAINRENDERER_H