paysages3d/src/render/software
2014-08-19 11:32:23 +02:00
..
clouds Fixed build for windows systems 2014-03-01 01:34:34 +01:00
AtmosphereModelBruneton.cpp Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
AtmosphereModelBruneton.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereRenderer.cpp Added lighting done by moon 2013-12-26 18:28:25 +01:00
AtmosphereRenderer.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereResult.cpp Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
AtmosphereResult.h [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
BaseCloudLayerRenderer.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
BaseCloudLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
Canvas.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Canvas.h WIP on new canvas system 2014-06-10 15:13:16 +02:00
CanvasFragment.cpp Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
CanvasFragment.h WIP on new canvas system 2014-06-12 17:45:59 +02:00
CanvasLiveClient.cpp New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasLiveClient.h New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasPixel.cpp WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
CanvasPixel.h WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
CanvasPixelShader.cpp Restored render interruption 2014-08-19 09:18:55 +02:00
CanvasPixelShader.h Restored render interruption 2014-08-19 09:18:55 +02:00
CanvasPortion.cpp Iterate over portions to render the whole canvas 2014-08-18 17:33:15 +02:00
CanvasPortion.h Iterate over portions to render the whole canvas 2014-08-18 17:33:15 +02:00
CanvasPreview.cpp Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
CanvasPreview.h Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
CloudBasicLayerRenderer.cpp Small adjustements 2013-12-30 17:22:01 +01:00
CloudBasicLayerRenderer.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
CloudsRenderer.cpp Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
CloudsRenderer.h Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.cpp Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.h Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
LightComponent.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightComponent.h [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
LightingManager.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
LightingManager.h [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
LightStatus.cpp Optimization for moon lighting 2013-12-26 19:03:19 +01:00
LightStatus.h Optimization for moon lighting 2013-12-26 19:03:19 +01:00
NightSky.cpp Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
NightSky.h Added lighting done by moon 2013-12-26 18:28:25 +01:00
Rasterizer.cpp Restored render interruption 2014-08-19 09:18:55 +02:00
Rasterizer.h Restored render interruption 2014-08-19 09:18:55 +02:00
RayCastingManager.cpp [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RayCastingManager.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RenderConfig.cpp Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderConfig.h Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
SkyRasterizer.cpp Added parallel pixel shader for second-pass rendering 2014-08-18 16:04:46 +02:00
SkyRasterizer.h Restored render interruption 2014-08-19 09:18:55 +02:00
software.pro WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
software_global.h WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
SoftwareCanvasRenderer.cpp Restored render interruption 2014-08-19 09:18:55 +02:00
SoftwareCanvasRenderer.h Restored render interruption 2014-08-19 09:18:55 +02:00
SoftwareRenderer.cpp Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
SoftwareRenderer.h Restored render interruption 2014-08-19 09:18:55 +02:00
TerrainRasterizer.cpp Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
TerrainRasterizer.h Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
TerrainRayWalker.cpp Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
TerrainRayWalker.h Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
TerrainRenderer.cpp Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
TerrainRenderer.h Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
TexturesRenderer.cpp Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
TexturesRenderer.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
WaterRasterizer.cpp Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
WaterRasterizer.h Restored render interruption 2014-08-19 09:18:55 +02:00
WaterRenderer.cpp Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
WaterRenderer.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00