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clouds
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
AtmosphereModelBruneton.cpp
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
AtmosphereModelBruneton.h
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
AtmosphereRenderer.cpp
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Added lighting done by moon
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2013-12-26 18:28:25 +01:00 |
AtmosphereRenderer.h
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
AtmosphereResult.cpp
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
AtmosphereResult.h
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
BaseCloudLayerRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
BaseCloudLayerRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
Canvas.cpp
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
Canvas.h
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
CanvasFragment.cpp
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
CanvasFragment.h
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
CanvasLiveClient.cpp
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
CanvasLiveClient.h
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
CanvasPixel.cpp
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
CanvasPixel.h
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
CanvasPixelShader.cpp
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
CanvasPixelShader.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
CanvasPortion.cpp
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
CanvasPortion.h
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
CanvasPreview.cpp
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
CanvasPreview.h
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
CloudBasicLayerRenderer.cpp
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Small adjustements
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2013-12-30 17:22:01 +01:00 |
CloudBasicLayerRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
CloudsRenderer.cpp
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
CloudsRenderer.h
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
FluidMediumInterface.cpp
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WIP on fluid medium traversal
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2013-11-09 19:13:28 +01:00 |
FluidMediumInterface.h
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
FluidMediumManager.cpp
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
FluidMediumManager.h
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
LightComponent.cpp
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightComponent.h
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightFilter.cpp
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightFilter.h
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
LightingManager.cpp
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
LightingManager.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
LightStatus.cpp
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
LightStatus.h
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
NightSky.cpp
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Stars optimization and small tweaks
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2013-12-29 18:44:12 +01:00 |
NightSky.h
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Added lighting done by moon
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2013-12-26 18:28:25 +01:00 |
Rasterizer.cpp
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
Rasterizer.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
RayCastingManager.cpp
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
RayCastingManager.h
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
RenderConfig.cpp
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
RenderConfig.h
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
SkyRasterizer.cpp
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
SkyRasterizer.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
software.pro
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
software_global.h
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
SoftwareCanvasRenderer.cpp
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
SoftwareCanvasRenderer.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
SoftwareRenderer.cpp
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
SoftwareRenderer.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
TerrainRasterizer.cpp
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
TerrainRasterizer.h
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
TerrainRayWalker.cpp
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Use the new terrain walker for improved shadows
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2013-12-29 18:18:18 +01:00 |
TerrainRayWalker.h
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Use the new terrain walker for improved shadows
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2013-12-29 18:18:18 +01:00 |
TerrainRenderer.cpp
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
TerrainRenderer.h
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
TexturesRenderer.cpp
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Fixed the terrain walker hitting displacement immediately at high quality
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2013-12-31 16:55:10 +01:00 |
TexturesRenderer.h
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
WaterRasterizer.cpp
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
WaterRasterizer.h
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
WaterRenderer.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
WaterRenderer.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |