paysages3d/src/render/opengl/OpenGLTerrain.h

55 lines
1.1 KiB
C++

#ifndef OPENGLTERRAIN_H
#define OPENGLTERRAIN_H
#include "opengl_global.h"
#include "OpenGLPart.h"
#include "DefinitionWatcher.h"
#include <QVector>
#include <QList>
#include <QMutex>
namespace paysages {
namespace opengl {
class OPENGLSHARED_EXPORT OpenGLTerrain : public OpenGLPart, public DefinitionWatcher {
public:
OpenGLTerrain(OpenGLRenderer *renderer);
virtual ~OpenGLTerrain();
virtual void initialize() override;
virtual void update() override;
virtual void render() override;
virtual void interrupt() override;
void pause();
void resume();
inline bool isPaused() const {
return paused;
}
/**
* Reset the color textures, without changing the tessellation.
*/
void resetTextures();
void performChunksMaintenance();
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff) override;
private:
OpenGLShaderProgram *program;
ParallelPool *work;
bool paused;
QVector<OpenGLTerrainChunk *> _chunks;
QList<OpenGLTerrainChunk *> _updateQueue;
QMutex _lock_chunks;
};
}
}
#endif // OPENGLTERRAIN_H