paysages3d/src/render/opengl/shaders
Michaël Lemaire 9196be4c05 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/opengl_global.h
2015-12-08 01:28:15 +01:00
..
atmosphere.frag Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
fadeout.frag Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
noise.frag Refactored noise shader 2014-01-21 21:41:15 +01:00
resources.qrc Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
skybox.frag Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
skybox.vert Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
terrain.frag Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
terrain.vert Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
tonemapping.frag Optimization for moon lighting 2013-12-26 19:03:19 +01:00
ui.frag Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
vegetation.frag Merge branch 'master' into vegetation 2015-12-08 01:28:15 +01:00
vegetation.vert Merge branch 'master' into vegetation 2015-12-08 01:28:15 +01:00
water.frag Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
water.vert Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00