Michaël Lemaire
8657714d9d
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@259 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
287 lines
7.2 KiB
C++
287 lines
7.2 KiB
C++
#include "dialognoise.h"
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#include <QVBoxLayout>
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#include <QImage>
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#include <QLabel>
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#include <QColor>
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#include <QPainter>
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#include <QSlider>
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#include <QScrollArea>
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#include <QPushButton>
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/**************** Previews ****************/
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class PreviewLevel:public Preview
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{
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public:
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PreviewLevel(QWidget* parent, NoiseGenerator* noise): Preview(parent)
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{
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_noise_original = noise;
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_noise_preview = noiseCreateGenerator();
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_level = -1;
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}
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void setLevel(int row)
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{
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_level = row;
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redraw();
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}
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protected:
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void updateData()
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{
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noiseCopy(_noise_original, _noise_preview);
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}
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QColor getColor(double x, double y)
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{
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if ((_level >= 0) && (y > noiseGet1DLevel(_noise_preview, _level, x)))
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{
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return QColor(255, 255, 255);
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}
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else
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{
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return QColor(0, 0, 0);
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}
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}
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private:
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NoiseGenerator* _noise_original;
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NoiseGenerator* _noise_preview;
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int _level;
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};
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class PreviewTotal:public Preview
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{
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public:
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PreviewTotal(QWidget* parent, NoiseGenerator* noise): Preview(parent)
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{
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_noise_original = noise;
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_noise_preview = noiseCreateGenerator();
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}
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protected:
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void updateData()
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{
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noiseCopy(_noise_original, _noise_preview);
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}
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QColor getColor(double x, double y)
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{
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if (y > noiseGet1DTotal(_noise_preview, x))
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{
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return QColor(255, 255, 255);
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}
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else
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{
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return QColor(0, 0, 0);
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}
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}
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private:
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NoiseGenerator* _noise_original;
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NoiseGenerator* _noise_preview;
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};
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/**************** Dialog form ****************/
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DialogNoise::DialogNoise(QWidget *parent, NoiseGenerator* value):
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QDialog(parent)
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{
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QWidget* previews;
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QWidget* form;
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QWidget* buttons;
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QPushButton* button;
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_base = value;
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_current = noiseCreateGenerator();
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setLayout(new QHBoxLayout());
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previews = new QWidget(this);
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previews->setLayout(new QVBoxLayout());
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layout()->addWidget(previews);
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previewLevel = new PreviewLevel(previews, _current);
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previews->layout()->addWidget(new QLabel("Level preview"));
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previews->layout()->addWidget(previewLevel);
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previewLevel->setScaling(1.0 / 127.0);
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previewLevel->start();
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previewTotal = new PreviewTotal(previews, _current);
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previews->layout()->addWidget(new QLabel("Total preview"));
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previews->layout()->addWidget(previewTotal);
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previewTotal->setScaling(1.0 / 127.0);
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previewTotal->start();
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form = new QWidget(this);
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form->setLayout(new QVBoxLayout());
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layout()->addWidget(form);
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form->layout()->addWidget(new QLabel("Noise components"));
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levels = new QListWidget(form);
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form->layout()->addWidget(levels);
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QObject::connect(levels, SIGNAL(currentRowChanged(int)), this, SLOT(levelChanged(int)));
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buttons = new QWidget(form);
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buttons->setLayout(new QHBoxLayout());
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form->layout()->addWidget(buttons);
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button = new QPushButton("Add component", buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(addLevel()));
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button = new QPushButton("Remove component", buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(removeLevel()));
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form->layout()->addWidget(new QLabel("Component height"));
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slider_height = new QSlider(form);
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slider_height->setOrientation(Qt::Horizontal);
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slider_height->setMinimumWidth(150);
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slider_height->setMaximumWidth(400);
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slider_height->setMinimum(0);
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slider_height->setMaximum(1000);
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slider_height->setTickInterval(100);
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slider_height->setTickPosition(QSlider::TicksBelow);
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form->layout()->addWidget(slider_height);
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QObject::connect(slider_height, SIGNAL(valueChanged(int)), this, SLOT(heightChanged(int)));
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form->layout()->addWidget(new QLabel("Component scaling"));
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slider_scaling = new QSlider(form);
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slider_scaling->setOrientation(Qt::Horizontal);
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slider_scaling->setMinimumWidth(150);
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slider_scaling->setMaximumWidth(400);
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slider_scaling->setMinimum(1);
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slider_scaling->setMaximum(1000);
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slider_scaling->setTickInterval(100);
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slider_scaling->setTickPosition(QSlider::TicksBelow);
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form->layout()->addWidget(slider_scaling);
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QObject::connect(slider_scaling, SIGNAL(valueChanged(int)), this, SLOT(scalingChanged(int)));
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buttons = new QWidget(form);
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buttons->setLayout(new QHBoxLayout());
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form->layout()->addWidget(buttons);
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button = new QPushButton("Validate", buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(accept()));
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button = new QPushButton("Reset", buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(revert()));
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button = new QPushButton("Cancel", buttons);
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buttons->layout()->addWidget(button);
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QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject()));
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setWindowTitle("Paysages 3D - Noise editor");
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revert();
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}
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DialogNoise::~DialogNoise()
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{
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delete previewLevel;
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delete previewTotal;
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noiseDeleteGenerator(_current);
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}
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bool DialogNoise::getNoise(QWidget* parent, NoiseGenerator* noise)
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{
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int result;
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DialogNoise* dialog = new DialogNoise(parent, noise);
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result = dialog->exec();
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delete dialog;
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return (result != 0) ? true : false;
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}
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void DialogNoise::closeEvent(QCloseEvent* e)
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{
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reject();
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}
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void DialogNoise::accept()
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{
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noiseCopy(_current, _base);
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QDialog::accept();
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}
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void DialogNoise::revert()
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{
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noiseCopy(_base, _current);
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revertToCurrent();
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}
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void DialogNoise::revertToCurrent()
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{
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int i, n;
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levels->clear();
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n = noiseGetLevelCount(_current);
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for (i = 0; i < n; i++)
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{
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levels->addItem(QString("Component %1").arg(i + 1));
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}
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previewLevel->redraw();
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previewTotal->redraw();
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}
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void DialogNoise::addLevel()
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{
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NoiseLevel level;
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level.height = 0.1;
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level.scaling = 0.1;
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level.xoffset = 0.0;
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level.yoffset = 0.0;
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level.zoffset = 0.0;
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noiseAddLevel(_current, level);
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revertToCurrent();
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levels->setCurrentRow(levels->count() - 1);
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}
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void DialogNoise::removeLevel()
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{
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int row;
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row = levels->currentRow();
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noiseRemoveLevel(_current, _current_level);
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revertToCurrent();
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if (row >= levels->count())
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{
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row--;
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}
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levels->setCurrentRow(row);
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}
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void DialogNoise::levelChanged(int row)
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{
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if (noiseGetLevel(_current, row, &_current_level_params))
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{
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_current_level = row;
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((PreviewLevel*)previewLevel)->setLevel(row);
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slider_height->setValue(_current_level_params.height * 1000.0);
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slider_scaling->setValue(_current_level_params.scaling * 1000.0);
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}
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// TODO else ...
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}
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void DialogNoise::heightChanged(int value)
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{
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_current_level_params.height = ((double)value) / 1000.0;
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noiseSetLevel(_current, _current_level, _current_level_params);
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previewLevel->redraw();
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previewTotal->redraw();
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}
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void DialogNoise::scalingChanged(int value)
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{
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_current_level_params.scaling = ((double)value) / 1000.0;
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noiseSetLevel(_current, _current_level, _current_level_params);
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previewLevel->redraw();
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previewTotal->redraw();
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}
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