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clouds
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WIP on new clouds renderer
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2013-12-04 22:52:18 +01:00 |
AtmosphereModelBruneton.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
AtmosphereModelBruneton.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
AtmosphereRenderer.cpp
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
AtmosphereRenderer.h
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
AtmosphereResult.cpp
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
AtmosphereResult.h
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
BaseCloudLayerRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
BaseCloudLayerRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
CloudBasicLayerRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
CloudBasicLayerRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
CloudsRenderer.cpp
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
CloudsRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
FluidMediumInterface.cpp
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WIP on fluid medium traversal
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2013-11-09 19:13:28 +01:00 |
FluidMediumInterface.h
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
FluidMediumManager.cpp
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
FluidMediumManager.h
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
LightComponent.cpp
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightComponent.h
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightFilter.cpp
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightFilter.h
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightingManager.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
LightingManager.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
LightStatus.cpp
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
LightStatus.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
RayCastingManager.cpp
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
RayCastingManager.h
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
RenderArea.cpp
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Small optimization
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2013-12-15 19:03:57 +01:00 |
RenderArea.h
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
SkyRasterizer.cpp
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
SkyRasterizer.h
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
software.pro
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
software_global.h
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
SoftwareRenderer.cpp
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
SoftwareRenderer.h
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
TerrainRasterizer.cpp
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
TerrainRasterizer.h
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Refactored TerrainRasterized
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2013-12-05 16:44:18 +01:00 |
TerrainRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
TerrainRenderer.h
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
TexturesRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
TexturesRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
WaterRasterizer.cpp
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
WaterRasterizer.h
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Refactored water rasterizer
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2013-12-08 18:05:18 +01:00 |
WaterRenderer.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
WaterRenderer.h
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |