paysages3d/src/rendering/tools/array.c
2013-04-17 12:29:51 +00:00

122 lines
2.8 KiB
C

#include "array.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
void* naiveArrayInsert(void** array, size_t item_size, int item_count, int location)
{
assert(location >= 0);
assert(location <= item_count);
*array = realloc(*array, item_size * (item_count + 1));
if (location < item_count)
{
memmove(*array + item_size * (location + 1), *array + item_size * location, item_size * (item_count - location));
}
return *array + item_size * location;
}
void arrayCreate(Array* array, int item_size)
{
array->length = 0;
array->alloc_length = 1;
array->item_size = item_size;
array->dirty = 1;
array->data = malloc((size_t)item_size * array->alloc_length);
}
void arrayDelete(Array* array)
{
free(array->data);
array->data = NULL;
}
void* arrayAppend(Array* array, void* item)
{
void* dest;
size_t item_size = (size_t)array->item_size;
if (array->length >= array->alloc_length)
{
array->alloc_length += 1;
array->data = realloc(array->data, item_size * array->alloc_length);
}
dest = array->data + item_size * array->length;
memcpy(dest, item, item_size);
array->length++;
array->dirty = 1;
return dest;
}
void arrayInsert(Array* array, void* item, int position)
{
size_t item_size;
void* dest;
if (position >= array->length)
{
arrayAppend(array, item);
}
else if (position >= 0)
{
item_size = (size_t)array->item_size;
if (array->length >= array->alloc_length)
{
array->alloc_length += 10;
array->data = realloc(array->data, item_size * array->alloc_length);
}
dest = array->data + item_size * position;
memmove(dest + item_size, dest, array->length - position);
memcpy(array->data + item_size * position, item, item_size);
array->length++;
array->dirty = 1;
}
}
void arrayReplace(Array* array, void* item, int position)
{
size_t item_size;
if (position >= 0 && position < array->length)
{
item_size = (size_t)array->item_size;
memcpy(array->data + item_size * position, item, item_size);
array->dirty = 1;
}
}
void arrayLStrip(Array* array, int count)
{
size_t item_size;
if (count >= array->length)
{
arrayClear(array);
}
else if (count >= 0)
{
item_size = (size_t)array->item_size;
memmove(array->data, array->data + item_size * count, item_size * (array->length - count));
array->length -= count;
array->dirty = 1;
}
}
void arrayClear(Array* array)
{
free(array->data);
array->length = 0;
array->alloc_length = 1;
array->data = malloc((size_t)array->item_size * array->alloc_length);
array->dirty = 1;
}