paysages3d/src/definition
2015-08-24 01:23:05 +02:00
..
AtmosphereDefinition.cpp DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
AtmosphereDefinition.h Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
CameraDefinition.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
CameraDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudLayerDefinition.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
CloudLayerDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudsDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudsDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
definition.pro Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
definition_global.h Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionDiff.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionDiff.h Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionNode.cpp DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
DefinitionNode.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
DefinitionWatcher.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionWatcher.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
DiffManager.cpp Added FloatPropertyBind class 2015-08-19 01:17:49 +02:00
DiffManager.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
FloatDiff.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FloatDiff.h Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FloatNode.cpp Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
FloatNode.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
Layers.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Layers.h Added FloatNode and smart save/load of definition tree 2015-08-13 23:46:50 +02:00
PaintedGrid.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
PaintedGrid.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
PaintedGridBrush.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridBrush.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridData.cpp Fixed some memory issues 2015-08-12 19:29:28 +02:00
PaintedGridData.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Scenery.cpp DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
Scenery.h DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
SurfaceMaterial.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
SurfaceMaterial.h Switched to RGB material colors 2015-08-19 19:14:59 +02:00
TerrainDefinition.cpp DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
TerrainDefinition.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
TerrainHeightMap.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TerrainHeightMap.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TextureLayerDefinition.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
TextureLayerDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
WaterDefinition.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
WaterDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Zone.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Zone.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00