paysages3d/src/render/opengl/shaders/noise.frag

16 lines
431 B
GLSL

uniform float noiseInitScaling;
uniform float noiseInitHeight;
uniform float noiseStepScaling;
uniform float noiseStepHeight;
uniform sampler2D simplexSampler;
vec3 noiseNormal2d(vec2 location, float detail)
{
vec3 normal = vec3(0.0, 0.0, 0.0);
for (float scaling = 1.0; scaling < 400.0; scaling *= 1.5)
{
normal += texture(simplexSampler, location * 0.01 * scaling).xyz;
}
return normalize(normal);
}