paysages3d/src/basics/Texture4D.h

39 lines
939 B
C++

#ifndef TEXTURE4D_H
#define TEXTURE4D_H
#include "basics_global.h"
namespace paysages {
namespace basics {
class BASICSSHARED_EXPORT Texture4D
{
public:
Texture4D(int xsize, int ysize, int zsize, int wsize);
~Texture4D();
void getSize(int* xsize, int* ysize, int* zsize, int* wsize) const;
void setPixel(int x, int y, int z, int w, Color col);
Color getPixel(int x, int y, int z, int w) const;
Color getNearest(double dx, double dy, double dz, double dw) const;
Color getLinear(double dx, double dy, double dz, double dw) const;
Color getCubic(double dx, double dy, double dz, double dw) const;
void fill(Color col);
void add(Texture4D* other);
void save(PackStream* stream) const;
void load(PackStream* stream);
void saveToFile(const std::string &filepath) const;
private:
int xsize;
int ysize;
int zsize;
int wsize;
Color* data;
};
}
}
#endif // TEXTURE4D_H