paysages3d/src/render/opengl/OpenGLSharedState.cpp
Michaël Lemaire 9d7a7a0ff7 Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
2015-11-25 23:15:58 +01:00

26 lines
575 B
C++

#include "OpenGLSharedState.h"
OpenGLSharedState::OpenGLSharedState() {
}
OpenGLSharedState::~OpenGLSharedState()
{
for (const auto &pair : variables) {
delete pair.second;
}
}
void OpenGLSharedState::apply(OpenGLShaderProgram *program, int &texture_unit) {
for (const auto &pair : variables) {
pair.second->apply(program, texture_unit);
}
}
OpenGLVariable *OpenGLSharedState::get(const std::string &name) {
OpenGLVariable *&var = variables[name];
if (var == NULL) {
var = new OpenGLVariable(name);
}
return var;
}