54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef OPENGLTERRAIN_H
|
|
#define OPENGLTERRAIN_H
|
|
|
|
#include "opengl_global.h"
|
|
|
|
#include "OpenGLPart.h"
|
|
#include "DefinitionWatcher.h"
|
|
|
|
#include <QVector>
|
|
#include <QList>
|
|
#include <QMutex>
|
|
|
|
namespace paysages {
|
|
namespace opengl {
|
|
|
|
class OPENGLSHARED_EXPORT OpenGLTerrain : public OpenGLPart, public DefinitionWatcher {
|
|
public:
|
|
OpenGLTerrain(OpenGLRenderer *renderer);
|
|
virtual ~OpenGLTerrain();
|
|
|
|
virtual void initialize() override;
|
|
virtual void update() override;
|
|
virtual void render() override;
|
|
virtual void interrupt() override;
|
|
|
|
void pause();
|
|
void resume();
|
|
inline bool isPaused() const {
|
|
return paused;
|
|
}
|
|
|
|
/**
|
|
* Reset the color textures, without changing the tessellation.
|
|
*/
|
|
void resetTextures();
|
|
|
|
void performChunksMaintenance();
|
|
|
|
virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff) override;
|
|
|
|
private:
|
|
OpenGLShaderProgram *program;
|
|
|
|
ParallelPool *work;
|
|
bool paused;
|
|
|
|
QVector<ExplorerChunkTerrain *> _chunks;
|
|
QList<ExplorerChunkTerrain *> _updateQueue;
|
|
QMutex _lock_chunks;
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif // OPENGLTERRAIN_H
|