basics
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Smoothed water LOD in OpenGL
|
2016-01-12 19:36:25 +01:00 |
definition
|
Coding style
|
2016-01-12 19:50:56 +01:00 |
experiments/bruneton
|
Format
|
2015-11-18 17:22:33 +01:00 |
interface
|
Fixed emphasis in docstrings
|
2016-01-06 19:55:49 +01:00 |
render
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opengl: Updated water shader precision
|
2016-01-13 17:49:42 +01:00 |
system
|
Fixed emphasis in docstrings
|
2016-01-06 19:55:49 +01:00 |
tests
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Removed unused test file
|
2016-01-13 22:49:21 +01:00 |
.clang-format
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Enforced coding style using clang-format
|
2015-11-09 22:30:46 +01:00 |
common.pri
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Switched to C++-14
|
2015-11-20 01:04:21 +01:00 |
paysages.pro
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Removed unused preview renderers
|
2015-08-12 22:53:54 +02:00 |