Michaël Lemaire
4e70d8ca8c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@233 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
#include "formsky.h"
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#include "tools.h"
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#include <QColor>
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#include <QSlider>
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#include <math.h>
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#include "../lib_paysages/sky.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/shared/functions.h"
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#include "../lib_paysages/shared/constants.h"
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static SkyDefinition _definition;
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/**************** Previews ****************/
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class PreviewEast:public Preview
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{
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public:
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PreviewEast(QWidget* parent):
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Preview(parent)
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{
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_renderer = rendererGetFake();
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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look.x = 100.0;
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look.y = -y;
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look.z = x;
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return colorToQColor(skyGetColor(&_definition, &_renderer, eye, look));
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}
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private:
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Renderer _renderer;
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};
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class PreviewWest:public Preview
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{
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public:
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PreviewWest(QWidget* parent):
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Preview(parent)
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{
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_renderer = rendererGetFake();
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 eye = {0.0, 0.0, 0.0};
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Vector3 look;
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look.x = -100.0;
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look.y = -y;
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look.z = -x;
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return colorToQColor(skyGetColor(&_definition, &_renderer, eye, look));
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}
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private:
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Renderer _renderer;
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};
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/**************** Form ****************/
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FormSky::FormSky(QWidget *parent):
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BaseForm(parent)
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{
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_definition = skyCreateDefinition();
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previewWest = new PreviewWest(this);
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addPreview(previewWest, QString("West preview"));
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previewEast = new PreviewEast(this);
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addPreview(previewEast, QString("East preview"));
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addInputDouble("Day time", &_definition.daytime, 0.0, 1.0, 0.01, 0.1);
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addInputColorGradation("Sun color", &_definition.sun_color);
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addInputDouble("Sun radius", &_definition.sun_radius, 0.0, 0.3, 0.01, 0.03);
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addInputColorGradation("Zenith color", &_definition.zenith_color);
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addInputColorGradation("Haze color", &_definition.haze_color);
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addInputDouble("Haze height", &_definition.haze_height, 0.0, 1.0, 0.01, 0.1);
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addInputDouble("Haze smoothing", &_definition.haze_smoothing, 0.0, 1.0, 0.01, 0.1);
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revertConfig();
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}
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void FormSky::revertConfig()
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{
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sceneryGetSky(&_definition);
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BaseForm::revertConfig();
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}
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void FormSky::applyConfig()
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{
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scenerySetSky(&_definition);
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BaseForm::applyConfig();
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}
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void FormSky::applyConfigPreview()
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{
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skyValidateDefinition(&_definition);
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BaseForm::applyConfigPreview();
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}
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