Michaël Lemaire
4e70d8ca8c
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@233 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
#include "preview.h"
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#include "formwater.h"
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#include "tools.h"
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#include <QColor>
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#include <QSlider>
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#include <math.h>
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#include "../lib_paysages/terrain.h"
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#include "../lib_paysages/water.h"
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#include "../lib_paysages/scenery.h"
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#include "../lib_paysages/renderer.h"
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#include "../lib_paysages/shared/functions.h"
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#include "../lib_paysages/shared/constants.h"
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static WaterDefinition _definition;
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/**************** Previews ****************/
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class PreviewWaterCoverage:public Preview
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{
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public:
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PreviewWaterCoverage(QWidget* parent):Preview(parent)
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{
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_terrain = terrainCreateDefinition();
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sceneryGetTerrain(&_terrain);
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}
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protected:
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QColor getColor(double x, double y)
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{
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double height;
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height = terrainGetHeight(&_terrain, x, y);
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if (height > _definition.height)
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{
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height = terrainGetHeightNormalized(&_terrain, x, y);
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return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height));
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}
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else
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{
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return colorToQColor(_definition.main_color);
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}
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}
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private:
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TerrainDefinition _terrain;
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};
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class PreviewWaterColor:public Preview
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{
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public:
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PreviewWaterColor(QWidget* parent):Preview(parent)
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{
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_water = waterCreateDefinition();
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_renderer = rendererGetFake();
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_renderer.rayWalking = _rayWalking;
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// TODO Lighting
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}
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protected:
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QColor getColor(double x, double y)
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{
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Vector3 eye, look, location;
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eye.x = 0.0;
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eye.y = scaling;
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eye.z = -10.0 * scaling;
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look.x = x * 0.01 / scaling;
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look.y = -y * 0.01 / scaling - 0.3;
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look.z = 1.0;
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look = v3Normalize(look);
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if (look.y > -0.0001)
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{
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return colorToQColor(_rayWalking(&_renderer, eye, look, 0, 0, 0, 0).hit_color);
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}
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location.x = eye.x - look.x * eye.y / look.y;
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location.y = 0.0;
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location.z = eye.z - look.z * eye.y / look.y;
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if (location.z > 0.0)
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{
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return colorToQColor(_rayWalking(&_renderer, eye, look, 0, 0, 0, 0).hit_color);
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}
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_water.height = 0.0;
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return colorToQColor(waterGetColor(&_definition, &_renderer, location, look));
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}
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private:
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Renderer _renderer;
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WaterDefinition _water;
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static RayCastingResult _rayWalking(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds)
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{
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RayCastingResult result;
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double x, y;
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result.hit = 1;
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if (direction.z < 0.0001)
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{
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result.hit_color = COLOR_WHITE;
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result.hit_location = location;
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}
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else
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{
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x = location.x + direction.x * (0.0 - location.z) / direction.z;
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y = location.y + direction.y * (0.0 - location.z) / direction.z;
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if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0))
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{
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result.hit_color = COLOR_WHITE;
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}
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else
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{
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result.hit_color = COLOR_GREY;
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}
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result.hit_location.x = x;
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result.hit_location.y = y;
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result.hit_location.z = 0.0;
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}
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return result;
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}
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};
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/**************** Form ****************/
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FormWater::FormWater(QWidget *parent):
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BaseForm(parent)
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{
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_definition = waterCreateDefinition();
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previewCoverage = new PreviewWaterCoverage(this);
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previewColor = new PreviewWaterColor(this);
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addPreview(previewCoverage, QString("Coverage preview"));
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addPreview(previewColor, QString("Color preview"));
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addInputDouble("Height", &_definition.height, -10.0, 10.0, 0.1, 1.0);
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addInputColor("Surface color", &_definition.main_color);
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addInputDouble("Transparency", &_definition.transparency, 0.0, 1.0, 0.001, 0.1);
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addInputDouble("Reflection", &_definition.reflection, 0.0, 1.0, 0.001, 0.1);
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addInputColor("Depth color", &_definition.depth_color);
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addInputDouble("Depth filtering", &_definition.transparency_depth, 0.0, 100.0, 0.5, 5.0);
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addInputNoise("Waves noise", _definition.waves_noise);
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addInputDouble("Waves height", &_definition.waves_noise_height, 0.0, 0.1, 0.001, 0.01);
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addInputDouble("Waves scaling", &_definition.waves_noise_scale, 0.01, 1.0, 0.01, 0.1);
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revertConfig();
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}
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void FormWater::revertConfig()
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{
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sceneryGetWater(&_definition);
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BaseForm::revertConfig();
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}
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void FormWater::applyConfig()
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{
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scenerySetWater(&_definition);
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BaseForm::applyConfig();
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}
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