paysages3d/src/render/opengl/shaders/vegetation.frag

19 lines
420 B
GLSL

in vec2 texcoord;
uniform sampler2D impostorTexture;
out vec4 final_color;
void main(void)
{
final_color = texture(impostorTexture, texcoord);
float alpha = final_color.a;
final_color = applyAerialPerspective(final_color);
final_color = applyToneMapping(final_color);
final_color = applyMouseTracking(unprojected, final_color);
final_color.a = alpha;
//final_color = vec4(0, 1, 0, 1);
}