19 lines
420 B
GLSL
19 lines
420 B
GLSL
in vec2 texcoord;
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uniform sampler2D impostorTexture;
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out vec4 final_color;
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void main(void)
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{
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final_color = texture(impostorTexture, texcoord);
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float alpha = final_color.a;
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final_color = applyAerialPerspective(final_color);
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final_color = applyToneMapping(final_color);
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final_color = applyMouseTracking(unprojected, final_color);
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final_color.a = alpha;
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//final_color = vec4(0, 1, 0, 1);
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}
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