paysages3d/src/render/software
Michaël Lemaire aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
..
clouds Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
AtmosphereModelBruneton.cpp Partially worked around atmosphere artifacts using an offset to ground 2015-08-21 01:19:55 +02:00
AtmosphereModelBruneton.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
AtmosphereRenderer.cpp Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
AtmosphereRenderer.h Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
AtmosphereResult.cpp Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
AtmosphereResult.h [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
BaseCloudLayerRenderer.cpp Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
BaseCloudLayerRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Canvas.cpp Optimized output picture saving 2014-08-21 22:23:04 +02:00
Canvas.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasFragment.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasFragment.h Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasLiveClient.cpp New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasLiveClient.h New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasPictureWriter.cpp Fixed small memory leaks 2015-08-23 22:44:45 +02:00
CanvasPictureWriter.h Optimized output picture saving 2014-08-21 22:23:04 +02:00
CanvasPixel.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasPixel.h Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasPixelShader.cpp Improved render progress. 2015-08-23 20:22:37 +02:00
CanvasPixelShader.h Improved render progress. 2015-08-23 20:22:37 +02:00
CanvasPortion.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasPortion.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasPreview.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CanvasPreview.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CloudBasicLayerRenderer.cpp Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
CloudBasicLayerRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
CloudsRenderer.cpp Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
CloudsRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.cpp Fixed compiler warnings 2015-08-13 23:59:27 +02:00
FluidMediumManager.h Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
LightComponent.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightComponent.h [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
LightingManager.cpp Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
LightingManager.h Optimized lighting of underwater terrain 2014-08-22 17:34:07 +02:00
LightStatus.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
LightStatus.h Optimization for moon lighting 2013-12-26 19:03:19 +01:00
NightSky.cpp Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
NightSky.h Added lighting done by moon 2013-12-26 18:28:25 +01:00
Rasterizer.cpp Added rasterization quality control 2015-09-10 19:33:52 +02:00
Rasterizer.h Added rasterization quality control 2015-09-10 19:33:52 +02:00
RayCastingManager.cpp [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RayCastingManager.h [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RenderConfig.cpp Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderConfig.h Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderProgress.cpp Added render time 2015-09-13 22:38:44 +02:00
RenderProgress.h Added render time 2015-09-13 22:38:44 +02:00
SkyRasterizer.cpp Added rasterization quality control 2015-09-10 19:33:52 +02:00
SkyRasterizer.h Added rasterization quality control 2015-09-10 19:33:52 +02:00
software.pro Improved render progress. 2015-08-23 20:22:37 +02:00
software_global.h Improved render progress. 2015-08-23 20:22:37 +02:00
SoftwareCanvasRenderer.cpp Added render time 2015-09-13 22:38:44 +02:00
SoftwareCanvasRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
SoftwareRenderer.cpp Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
SoftwareRenderer.h Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRasterizer.cpp Added rasterization quality control 2015-09-10 19:33:52 +02:00
TerrainRasterizer.h Added rasterization quality control 2015-09-10 19:33:52 +02:00
TerrainRayWalker.cpp Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRayWalker.h Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRenderer.cpp Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRenderer.h Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TexturesRenderer.cpp Optimized texture rendering 2015-09-21 00:42:58 +02:00
TexturesRenderer.h Optimized texture rendering 2015-09-21 00:42:58 +02:00
WaterRasterizer.cpp Added rasterization quality control 2015-09-10 19:33:52 +02:00
WaterRasterizer.h Added rasterization quality control 2015-09-10 19:33:52 +02:00
WaterRenderer.cpp Added /water/reflection property 2015-09-08 01:00:34 +02:00
WaterRenderer.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00