paysages3d/gui_qt/formsky.cpp

119 lines
2.9 KiB
C++

#include "formsky.h"
#include "tools.h"
#include <QColor>
#include <QSlider>
#include <math.h>
#include "../lib_paysages/sky.h"
#include "../lib_paysages/scenery.h"
#include "../lib_paysages/renderer.h"
#include "../lib_paysages/shared/constants.h"
static SkyDefinition _definition;
/**************** Previews ****************/
class PreviewSkyEast:public BasePreview
{
public:
PreviewSkyEast(QWidget* parent):
BasePreview(parent)
{
_renderer = rendererCreate();
_preview_definition = skyCreateDefinition();
configScaling(0.5, 5.0, 0.5, 2.5);
}
protected:
QColor getColor(double x, double y)
{
Vector3 eye = {0.0, 0.0, 0.0};
Vector3 look;
look.x = 1.0;
look.y = -y;
look.z = x;
return colorToQColor(skyGetColor(&_preview_definition, &_renderer, eye, look));
}
void updateData()
{
skyCopyDefinition(&_definition, &_preview_definition);
}
private:
Renderer _renderer;
SkyDefinition _preview_definition;
};
class PreviewSkyWest:public BasePreview
{
public:
PreviewSkyWest(QWidget* parent):
BasePreview(parent)
{
_renderer = rendererCreate();
_preview_definition = skyCreateDefinition();
configScaling(0.5, 5.0, 0.5, 2.5);
}
protected:
QColor getColor(double x, double y)
{
Vector3 eye = {0.0, 0.0, 0.0};
Vector3 look;
look.x = -1.0;
look.y = -y;
look.z = -x;
return colorToQColor(skyGetColor(&_preview_definition, &_renderer, eye, look));
}
void updateData()
{
skyCopyDefinition(&_definition, &_preview_definition);
}
private:
Renderer _renderer;
SkyDefinition _preview_definition;
};
/**************** Form ****************/
FormSky::FormSky(QWidget *parent):
BaseForm(parent)
{
_definition = skyCreateDefinition();
previewWest = new PreviewSkyWest(this);
addPreview(previewWest, QString(tr("West preview")));
previewEast = new PreviewSkyEast(this);
addPreview(previewEast, QString(tr("East preview")));
addInputDouble(tr("Day time"), &_definition.daytime, 0.0, 1.0, 0.01, 0.1);
addInputColorGradation(tr("Sun color"), _definition.sun_color);
addInputDouble(tr("Sun radius"), &_definition.sun_radius, 0.0, 0.3, 0.01, 0.03);
addInputColorGradation(tr("Zenith color"), _definition.zenith_color);
addInputColorGradation(tr("Haze color"), _definition.haze_color);
addInputDouble(tr("Haze height"), &_definition.haze_height, 0.0, 1.0, 0.01, 0.1);
addInputDouble(tr("Haze smoothing"), &_definition.haze_smoothing, 0.0, 1.0, 0.01, 0.1);
revertConfig();
}
void FormSky::revertConfig()
{
sceneryGetSky(&_definition);
BaseForm::revertConfig();
}
void FormSky::applyConfig()
{
scenerySetSky(&_definition);
BaseForm::applyConfig();
}
void FormSky::configChangeEvent()
{
skyValidateDefinition(&_definition);
BaseForm::configChangeEvent();
}