paysages3d/src/definition
2015-10-18 17:26:19 +02:00
..
AtmosphereDefinition.cpp Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
AtmosphereDefinition.h Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
CameraDefinition.cpp Fixed camera Z-culling planes 2015-09-13 20:08:14 +02:00
CameraDefinition.h Tweaked window and render sizes to keep full hd ratio 2015-09-14 00:48:55 +02:00
CloudLayerDefinition.cpp Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
CloudLayerDefinition.h Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
CloudsDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
CloudsDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
definition.pro First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
definition_global.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
DefinitionDiff.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionDiff.h Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionNode.cpp Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
DefinitionNode.h Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
DefinitionWatcher.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
DefinitionWatcher.h Added DefinitionWatcher system 2015-08-17 22:55:30 +02:00
DiffManager.cpp Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
DiffManager.h Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
FloatDiff.cpp Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FloatDiff.h Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
FloatNode.cpp Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
FloatNode.h Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
GodRaysDefinition.cpp Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
GodRaysDefinition.h Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
IntDiff.cpp Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
IntDiff.h Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
IntNode.cpp Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
IntNode.h Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Layers.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Layers.h Added FloatNode and smart save/load of definition tree 2015-08-13 23:46:50 +02:00
PaintedGrid.cpp Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
PaintedGrid.h Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
PaintedGridBrush.cpp Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridBrush.h Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
PaintedGridData.cpp Fixed some memory issues 2015-08-12 19:29:28 +02:00
PaintedGridData.h Optimized terrain rendering 2015-09-21 01:36:03 +02:00
Scenery.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
Scenery.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
SurfaceMaterial.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
SurfaceMaterial.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
TerrainDefinition.cpp Optimized terrain rendering 2015-09-21 01:36:03 +02:00
TerrainDefinition.h Optimized terrain rendering 2015-09-21 01:36:03 +02:00
TerrainHeightMap.cpp Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
TerrainHeightMap.h Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
TextureLayerDefinition.cpp Switched to RGB material colors 2015-08-19 19:14:59 +02:00
TextureLayerDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.cpp Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TexturesDefinition.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
TimeManager.cpp Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
TimeManager.h Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
VegetationDefinition.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationDefinition.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationLayerDefinition.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationLayerDefinition.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationModelDefinition.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationModelDefinition.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
WaterDefinition.cpp Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
WaterDefinition.h Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
Zone.cpp Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Zone.h Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00