Michaël Lemaire
b46060f3c4
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@500 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
361 lines
10 KiB
C
361 lines
10 KiB
C
#include "private.h"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../tools.h"
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#include "../renderer.h"
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#include "../system.h"
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#define MAX_SKYDOME_LIGHTS 100
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typedef struct
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{
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Mutex* lock;
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int nblights;
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LightDefinition lights[MAX_SKYDOME_LIGHTS];
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} AtmosphereRendererCache;
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static int _inited = 0;
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/******************** Definition ********************/
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static void _validateDefinition(AtmosphereDefinition* definition)
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{
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if (definition->hour < 0)
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{
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definition->hour = 0;
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}
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if (definition->hour > 23)
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{
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definition->hour = 23;
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}
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if (definition->minute < 0)
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{
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definition->minute = 0;
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}
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if (definition->minute > 59)
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{
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definition->minute = 59;
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}
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definition->_daytime = (double)definition->hour / 24.0 + (double)definition->minute / 1440.0;
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}
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static AtmosphereDefinition* _createDefinition()
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{
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AtmosphereDefinition* result;
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/* TODO Find a better place for this */
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if (!_inited)
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{
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_inited = 1;
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brunetonInit();
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}
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result = malloc(sizeof(AtmosphereDefinition));
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atmosphereAutoPreset(result, ATMOSPHERE_PRESET_CLEAR_DAY);
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return result;
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}
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static void _deleteDefinition(AtmosphereDefinition* definition)
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{
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free(definition);
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}
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static void _copyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
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{
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destination->model = source->model;
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destination->hour = source->hour;
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destination->minute = source->minute;
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destination->sun_color = source->sun_color;
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destination->sun_radius = source->sun_radius;
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destination->dome_lighting = source->dome_lighting;
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destination->humidity = source->humidity;
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_validateDefinition(destination);
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}
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static void _saveDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packWriteInt(stream, (int*)&definition->model);
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packWriteInt(stream, &definition->hour);
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packWriteInt(stream, &definition->minute);
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colorSave(stream, &definition->sun_color);
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packWriteDouble(stream, &definition->sun_radius);
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packWriteDouble(stream, &definition->dome_lighting);
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packWriteDouble(stream, &definition->humidity);
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}
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static void _loadDefinition(PackStream* stream, AtmosphereDefinition* definition)
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{
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packReadInt(stream, (int*)&definition->model);
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packReadInt(stream, &definition->hour);
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packReadInt(stream, &definition->minute);
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colorLoad(stream, &definition->sun_color);
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packReadDouble(stream, &definition->sun_radius);
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packReadDouble(stream, &definition->dome_lighting);
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packReadDouble(stream, &definition->humidity);
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_validateDefinition(definition);
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}
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StandardDefinition AtmosphereDefinitionClass = {
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(FuncObjectCreate)_createDefinition,
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(FuncObjectDelete)_deleteDefinition,
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(FuncObjectCopy)_copyDefinition,
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(FuncObjectValidate)_validateDefinition,
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(FuncObjectSave)_saveDefinition,
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(FuncObjectLoad)_loadDefinition
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};
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/******************** Binding ********************/
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static Color _fakeApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base)
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{
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UNUSED(renderer);
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UNUSED(location);
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return base;
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}
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static Color _fakeGetSkyColor(Renderer* renderer, Vector3 direction)
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{
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UNUSED(renderer);
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UNUSED(direction);
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return COLOR_WHITE;
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}
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static int _fakeGetSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
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{
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UNUSED(renderer);
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UNUSED(lights);
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UNUSED(max_lights);
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return 0;
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}
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static Color _getSkyColor(Renderer* renderer, Vector3 direction)
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{
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AtmosphereDefinition* definition;
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double dist;
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Vector3 sun_direction, sun_position;
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Color sky_color, sun_color;
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definition = renderer->atmosphere->definition;
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sun_direction = renderer->atmosphere->getSunDirection(renderer);
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direction = v3Normalize(direction);
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dist = v3Norm(v3Sub(direction, sun_direction));
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sun_position = v3Scale(sun_direction, 149597870.0);
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/* Get base scattering*/
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_BRUNETON:
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sky_color = brunetonGetSkyColor(definition, renderer->camera_location, direction, sun_position);
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break;
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case ATMOSPHERE_MODEL_PREETHAM:
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sky_color = preethamGetSkyColor(definition, renderer->camera_location, direction, sun_position);
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break;
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default:
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sky_color = COLOR_BLUE;
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}
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/* Get sun halo */
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if (dist < definition->sun_radius)
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{
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sun_color = definition->sun_color;
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sun_color.r *= 100.0;
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sun_color.g *= 100.0;
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sun_color.b *= 100.0;
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if (dist <= definition->sun_radius * 0.9)
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{
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return sun_color;
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}
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else
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{
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sun_color.a = (dist - definition->sun_radius * 0.9) / (definition->sun_radius * 0.1);
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colorMask(&sky_color, &sun_color);
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return sky_color;
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}
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}
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else
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{
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return sky_color;
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}
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}
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static Vector3 _getSunDirection(Renderer* renderer)
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{
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Vector3 result;
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double sun_angle = (renderer->atmosphere->definition->_daytime + 0.75) * M_PI * 2.0;
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result.x = cos(sun_angle);
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result.y = sin(sun_angle);
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result.z = 0.0;
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return result;
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}
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#if 0
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static inline void _addDomeLight(Renderer* renderer, LightDefinition* light, Vector3 direction, double factor)
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{
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light->direction = v3Scale(direction, -1.0);
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light->color = renderer->atmosphere->getSkyColor(renderer, direction);
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light->color.r *= factor;
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light->color.g *= factor;
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light->color.b *= factor;
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light->reflection = 0.0;
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light->filtered = 0;
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light->masked = 0;
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}
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static int _getSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->atmosphere->_internal_data;
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AtmosphereDefinition* definition;
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double sun_angle;
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Vector3 sun_direction;
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int nblights = 0;
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mutexAcquire(cache->lock);
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if (cache->nblights < 0)
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{
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definition = renderer->atmosphere->definition;
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sun_angle = (definition->_daytime + 0.75) * M_PI * 2.0;
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sun_direction.x = cos(sun_angle);
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sun_direction.y = sin(sun_angle);
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sun_direction.z = 0.0;
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/* TODO Moon light */
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if (max_lights > MAX_SKYDOME_LIGHTS)
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{
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max_lights = MAX_SKYDOME_LIGHTS;
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}
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if (max_lights > 0)
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{
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/* Direct light from the sun */
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cache->lights[0].direction = v3Scale(sun_direction, -1.0);
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cache->lights[0].color = definition->sun_color;
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cache->lights[0].reflection = 1.0;
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cache->lights[0].filtered = 1;
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cache->lights[0].masked = 1;
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nblights = 1;
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max_lights--;
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}
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if (max_lights > 0)
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{
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/* Indirect lighting by skydome scattering */
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int xsamples, ysamples, samples, x, y;
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double xstep, ystep, factor;
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Vector3 direction;
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samples = (renderer->render_quality < 5) ? 9 : (renderer->render_quality * 4 + 1);
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samples = samples > max_lights ? max_lights : samples;
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factor = definition->dome_lighting / (double)samples;
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_addDomeLight(renderer, cache->lights + nblights, VECTOR_UP, factor);
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nblights++;
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samples--;
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if (samples >= 2)
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{
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xsamples = samples / 2;
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ysamples = samples / xsamples;
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xstep = M_PI * 2.0 / (double)xsamples;
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ystep = M_PI * 0.5 / (double)ysamples;
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for (x = 0; x < xsamples; x++)
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{
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for (y = 0; y < ysamples; y++)
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{
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direction.x = cos(x * xstep) * cos(y * ystep);
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direction.y = -sin(y * ystep);
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direction.z = sin(x * xstep) * cos(y * ystep);
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_addDomeLight(renderer, cache->lights + nblights, direction, factor);
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nblights++;
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}
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}
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}
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}
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cache->nblights = nblights;
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}
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mutexRelease(cache->lock);
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memcpy(lights, cache->lights, sizeof(LightDefinition) * cache->nblights);
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return cache->nblights;
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}
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#endif
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static void _fakeGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque)
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{
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UNUSED(renderer);
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UNUSED(status);
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UNUSED(normal);
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UNUSED(opaque);
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}
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/******************** Renderer ********************/
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static AtmosphereRenderer* _createRenderer()
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{
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AtmosphereRenderer* result;
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AtmosphereRendererCache* cache;
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result = malloc(sizeof(AtmosphereRenderer));
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result->definition = AtmosphereDefinitionClass.create();
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result->getLightingStatus = _fakeGetLightingStatus;
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result->getSunDirection = _getSunDirection;
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result->applyAerialPerspective = _fakeApplyAerialPerspective;
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result->getSkyColor = _fakeGetSkyColor;
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cache = malloc(sizeof(AtmosphereRendererCache));
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cache->lock = mutexCreate();
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cache->nblights = -1;
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result->_internal_data = cache;
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return result;
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}
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static void _deleteRenderer(AtmosphereRenderer* renderer)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
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mutexDestroy(cache->lock);
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free(cache);
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AtmosphereDefinitionClass.destroy(renderer->definition);
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free(renderer);
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}
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static void _bindRenderer(AtmosphereRenderer* renderer, AtmosphereDefinition* definition)
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{
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AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
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AtmosphereDefinitionClass.copy(definition, renderer->definition);
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renderer->getSkyColor = _getSkyColor;
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renderer->getLightingStatus = basicGetLightingStatus;
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switch (definition->model)
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{
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case ATMOSPHERE_MODEL_BRUNETON:
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renderer->applyAerialPerspective = brunetonApplyAerialPerspective;
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break;
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default:
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renderer->applyAerialPerspective = basicApplyAerialPerspective;
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}
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mutexAcquire(cache->lock);
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cache->nblights = -1;
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mutexRelease(cache->lock);
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}
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StandardRenderer AtmosphereRendererClass = {
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(FuncObjectCreate)_createRenderer,
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(FuncObjectDelete)_deleteRenderer,
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(FuncObjectBind)_bindRenderer
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};
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