Michaël Lemaire
b46060f3c4
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@500 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
368 lines
9 KiB
C
368 lines
9 KiB
C
#include "color.h"
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <math.h>
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#include "../tools.h"
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/******************************** Color ********************************/
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Color COLOR_TRANSPARENT = {0.0, 0.0, 0.0, 0.0};
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Color COLOR_BLACK = {0.0, 0.0, 0.0, 1.0};
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Color COLOR_RED = {1.0, 0.0, 0.0, 1.0};
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Color COLOR_GREEN = {0.0, 1.0, 0.0, 1.0};
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Color COLOR_BLUE = {0.0, 0.0, 1.0, 1.0};
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Color COLOR_WHITE = {1.0, 1.0, 1.0, 1.0};
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Color COLOR_GREY = {0.5, 0.5, 0.5, 1.0};
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void colorSave(PackStream* stream, Color* col)
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{
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packWriteDouble(stream, &col->r);
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packWriteDouble(stream, &col->g);
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packWriteDouble(stream, &col->b);
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packWriteDouble(stream, &col->a);
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}
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void colorLoad(PackStream* stream, Color* col)
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{
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packReadDouble(stream, &col->r);
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packReadDouble(stream, &col->g);
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packReadDouble(stream, &col->b);
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packReadDouble(stream, &col->a);
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}
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unsigned int colorTo32BitRGBA(Color* col)
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{
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return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->b * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->r * 255.0));
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}
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unsigned int colorTo32BitBGRA(Color* col)
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{
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return (((unsigned int)(col->a * 255.0)) << 24) | (((unsigned int)(col->r * 255.0)) << 16) | (((unsigned int)(col->g * 255.0)) << 8) | ((unsigned int)(col->b * 255.0));
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}
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unsigned int colorTo32BitARGB(Color* col)
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{
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return (((unsigned int)(col->b * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->r * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
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}
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unsigned int colorTo32BitABGR(Color* col)
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{
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return (((unsigned int)(col->r * 255.0)) << 24) | (((unsigned int)(col->g * 255.0)) << 16) | (((unsigned int)(col->b * 255.0)) << 8) | ((unsigned int)(col->a * 255.0));
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}
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Color colorFrom32BitRGBA(unsigned int col)
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{
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Color result;
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result.r = ((double)(col & 0x000000FF)) / 255.0;
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result.g = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.b = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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Color colorFrom32BitBGRA(unsigned int col)
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{
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Color result;
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result.b = ((double)(col & 0x000000FF)) / 255.0;
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result.g = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.r = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.a = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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Color colorFrom32BitARGB(unsigned int col)
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{
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Color result;
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result.a = ((double)(col & 0x000000FF)) / 255.0;
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result.r = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.b = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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Color colorFrom32BitABGR(unsigned int col)
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{
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Color result;
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result.a = ((double)(col & 0x000000FF)) / 255.0;
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result.b = ((double)((col & 0x0000FF00) >> 8)) / 255.0;
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result.g = ((double)((col & 0x00FF0000) >> 16)) / 255.0;
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result.r = ((double)((col & 0xFF000000) >> 24)) / 255.0;
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return result;
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}
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void colorMask(Color* base, Color* mask)
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{
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double new_a;
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new_a = base->a + mask->a - (base->a * mask->a);
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base->r = (mask->r * mask->a + base->r * base->a - base->r * base->a * mask->a) / new_a;
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base->g = (mask->g * mask->a + base->g * base->a - base->g * base->a * mask->a) / new_a;
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base->b = (mask->b * mask->a + base->b * base->a - base->b * base->a * mask->a) / new_a;
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base->a = new_a;
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/*double mask_weight = mask->a;
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double base_weight = 1.0 - mask_weight;
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base->r = mask->r * mask_weight + base->r * base_weight;
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base->g = mask->g * mask_weight + base->g * base_weight;
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base->b = mask->b * mask_weight + base->b * base_weight;
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base->a = base->a + mask_weight * (1.0 - base->a);*/
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}
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double colorNormalize(Color* col)
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{
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if (col->r > 1.0)
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{
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col->r = 1.0;
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}
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if (col->g > 1.0)
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{
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col->g = 1.0;
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}
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if (col->b > 1.0)
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{
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col->b = 1.0;
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}
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return 1.0;
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/*double max = colorGetValue(col);
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assert(max >= 0.0);
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assert(col->r >= 0.0);
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assert(col->g >= 0.0);
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assert(col->b >= 0.0);
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assert(col->a >= 0.0);
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if (max > 1.0)
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{
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col->r /= max;
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col->g /= max;
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col->b /= max;
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}
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return max;*/
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}
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double colorGetValue(Color* col)
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{
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double max;
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max = col->r;
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if (col->g > max)
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{
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max = col->g;
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}
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if (col->b > max)
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{
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max = col->b;
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}
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return max;
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}
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/******************************** ColorProfile ********************************/
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struct ColorProfile
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{
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double minvalue;
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double maxvalue;
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};
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ColorProfile* colorProfileCreate()
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{
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ColorProfile* profile;
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profile = malloc(sizeof(ColorProfile));
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colorProfileClear(profile);
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return profile;
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}
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void colorProfileDelete(ColorProfile* profile)
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{
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free(profile);
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}
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void colorProfileSave(PackStream* stream, ColorProfile* profile)
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{
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/* TODO */
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}
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void colorProfileLoad(PackStream* stream, ColorProfile* profile)
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{
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/* TODO */
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}
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void colorProfileClear(ColorProfile* profile)
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{
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profile->minvalue = 0.0;
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profile->maxvalue = 3.0;
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}
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int colorProfileCollect(ColorProfile* profile, Color pixel)
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{
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int changed = 0;
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double value = pixel.r + pixel.g + pixel.b;
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if (value < profile->minvalue)
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{
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profile->minvalue = value;
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changed = 1;
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}
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if (value > profile->maxvalue)
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{
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profile->maxvalue = value;
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changed = 1;
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}
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return changed;
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}
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static double _uncharted2Tonemap(double x)
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{
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double A = 0.15;
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double B = 0.50;
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double C = 0.10;
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double D = 0.20;
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double E = 0.02;
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double F = 0.30;
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return ((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;
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}
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Color colorProfileApply(ColorProfile* profile, Color pixel)
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{
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double exposure_bias = 2.0;
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double W = 11.2;
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double white_scale = 1.0 / _uncharted2Tonemap(W);
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pixel.r = pow(_uncharted2Tonemap(pixel.r * exposure_bias) * white_scale, 1.0 / 2.2);
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pixel.g = pow(_uncharted2Tonemap(pixel.g * exposure_bias) * white_scale, 1.0 / 2.2);
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pixel.b = pow(_uncharted2Tonemap(pixel.b * exposure_bias) * white_scale, 1.0 / 2.2);
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return pixel;
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}
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/******************************** ColorGradation ********************************/
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struct ColorGradation
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{
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Curve* red;
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Curve* green;
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Curve* blue;
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};
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ColorGradation* colorGradationCreate()
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{
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ColorGradation* result;
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result = malloc(sizeof(ColorGradation));
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result->red = curveCreate();
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result->green = curveCreate();
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result->blue = curveCreate();
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return result;
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}
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void colorGradationDelete(ColorGradation* gradation)
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{
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curveDelete(gradation->red);
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curveDelete(gradation->green);
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curveDelete(gradation->blue);
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free(gradation);
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}
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void colorGradationCopy(ColorGradation* source, ColorGradation* destination)
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{
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curveCopy(source->red, destination->red);
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curveCopy(source->green, destination->green);
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curveCopy(source->blue, destination->blue);
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}
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void colorGradationClear(ColorGradation* gradation)
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{
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curveClear(gradation->red);
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curveClear(gradation->green);
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curveClear(gradation->blue);
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}
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void colorGradationSave(PackStream* stream, ColorGradation* gradation)
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{
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curveSave(stream, gradation->red);
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curveSave(stream, gradation->green);
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curveSave(stream, gradation->blue);
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}
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void colorGradationLoad(PackStream* stream, ColorGradation* gradation)
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{
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curveLoad(stream, gradation->red);
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curveLoad(stream, gradation->green);
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curveLoad(stream, gradation->blue);
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}
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void colorGradationGetRedCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(gradation->red, curve);
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}
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void colorGradationGetGreenCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(gradation->green, curve);
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}
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void colorGradationGetBlueCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(gradation->blue, curve);
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}
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void colorGradationSetRedCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(curve, gradation->red);
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curveValidate(gradation->red);
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}
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void colorGradationSetGreenCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(curve, gradation->green);
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curveValidate(gradation->green);
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}
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void colorGradationSetBlueCurve(ColorGradation* gradation, Curve* curve)
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{
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curveCopy(curve, gradation->blue);
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curveValidate(gradation->blue);
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}
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void colorGradationQuickAdd(ColorGradation* gradation, double value, Color* col)
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{
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colorGradationQuickAddRgb(gradation, value, col->r, col->g, col->b);
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}
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void colorGradationQuickAddRgb(ColorGradation* gradation, double value, double r, double g, double b)
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{
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curveQuickAddPoint(gradation->red, value, r);
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curveValidate(gradation->red);
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curveQuickAddPoint(gradation->green, value, g);
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curveValidate(gradation->green);
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curveQuickAddPoint(gradation->blue, value, b);
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curveValidate(gradation->blue);
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}
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Color colorGradationGet(ColorGradation* gradation, double value)
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{
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Color result;
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result.r = curveGetValue(gradation->red, value);
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result.g = curveGetValue(gradation->green, value);
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result.b = curveGetValue(gradation->blue, value);
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result.a = 1.0;
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return result;
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}
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