paysages3d/lib_paysages/atmosphere/public.h

61 lines
1.5 KiB
C

#ifndef _PAYSAGES_ATMOSPHERE_PUBLIC_H_
#define _PAYSAGES_ATMOSPHERE_PUBLIC_H_
#include "../shared/types.h"
#include "../euclid.h"
#include "../color.h"
#include "../pack.h"
#include "../layers.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
ATMOSPHERE_MODEL_PREETHAM = 0,
ATMOSPHERE_MODEL_BRUNETON = 1
} AtmosphereModel;
typedef struct
{
AtmosphereModel model;
double daytime;
double humidity;
Color sun_color;
double sun_radius;
double sun_halo_size;
Curve* sun_halo_profile;
double dome_lighting;
} AtmosphereDefinition;
typedef int (*FuncAtmosphereGetSkydomeLights)(Renderer* renderer, LightDefinition* array, int max_lights);
typedef Color (*FuncAtmosphereApplyAerialPerspective)(Renderer* renderer, Vector3 location, Color base);
typedef Color (*FuncAtmosphereGetSkyColor)(Renderer* renderer, Vector3 direction);
typedef Vector3 (*FuncAtmosphereGetSunDirection)(Renderer* renderer);
typedef struct
{
AtmosphereDefinition* definition;
FuncAtmosphereGetSkydomeLights getSkydomeLights;
FuncAtmosphereApplyAerialPerspective applyAerialPerspective;
FuncAtmosphereGetSkyColor getSkyColor;
FuncAtmosphereGetSunDirection getSunDirection;
void* _internal_data;
} AtmosphereRenderer;
extern StandardDefinition AtmosphereDefinitionClass;
extern StandardRenderer AtmosphereRendererClass;
void atmosphereRenderSkydome(Renderer* renderer);
Renderer atmosphereCreatePreviewRenderer();
Color atmosphereGetPreview(Renderer* renderer, double x, double y, double heading);
#ifdef __cplusplus
}
#endif
#endif