paysages3d/gui_qt/formtextures.cpp
2012-04-03 19:33:40 +00:00

121 lines
3.2 KiB
C++

#include "formtextures.h"
#include "../lib_paysages/textures.h"
#include "../lib_paysages/scenery.h"
static TexturesDefinition _definition;
static TextureLayerDefinition _layer;
/**************** Previews ****************/
class PreviewTexturesCoverage:public BasePreview
{
public:
PreviewTexturesCoverage(QWidget* parent):BasePreview(parent)
{
_renderer = rendererCreate();
_renderer.render_quality = 3;
_preview_layer = texturesLayerCreateDefinition();
}
protected:
QColor getColor(double x, double y)
{
return QColor(0, 0, 0);
}
void updateData()
{
texturesLayerCopyDefinition(&_layer, &_preview_layer);
}
private:
Renderer _renderer;
TextureLayerDefinition _preview_layer;
};
class PreviewTexturesColor:public BasePreview
{
public:
PreviewTexturesColor(QWidget* parent):BasePreview(parent)
{
_renderer = rendererCreate();
_renderer.render_quality = 3;
_preview_layer = texturesLayerCreateDefinition();
}
protected:
QColor getColor(double x, double y)
{
return QColor(0, 0, 0);
}
void updateData()
{
texturesLayerCopyDefinition(&_layer, &_preview_layer);
}
private:
Renderer _renderer;
TextureLayerDefinition _preview_layer;
};
/**************** Form ****************/
FormTextures::FormTextures(QWidget *parent):
BaseForm(parent, false, true)
{
_definition = texturesCreateDefinition();
_layer = texturesLayerCreateDefinition();
previewCoverage = new PreviewTexturesCoverage(this);
previewColor = new PreviewTexturesColor(this);
addPreview(previewCoverage, QString("Coverage preview"));
addPreview(previewColor, QString("Colored preview"));
addInputNoise(tr("Surface noise"), _layer.bump_noise);
addInputDouble(tr("Surface noise height"), &_layer.bump_height, 0.0, 0.5, 0.001, 0.05);
addInputDouble(tr("Surface noise scaling"), &_layer.bump_scaling, 0.1, 3.0, 0.01, 0.1);
addInputColor(tr("Base color"), &_layer.material.base);
addInputDouble(tr("Light reflection"), &_layer.material.reflection, 0.0, 1.0, 0.01, 0.1);
addInputDouble(tr("Light reflection shininess"), &_layer.material.shininess, 0.0, 20.0, 0.1, 1.0);
revertConfig();
}
void FormTextures::revertConfig()
{
sceneryGetTextures(&_definition);
setLayerCount(texturesGetLayerCount(&_definition));
BaseForm::revertConfig();
}
void FormTextures::applyConfig()
{
scenerySetTextures(&_definition);
BaseForm::applyConfig();
}
void FormTextures::configChangeEvent()
{
texturesLayerCopyDefinition(&_layer, texturesGetLayer(&_definition, currentLayer()));
texturesValidateDefinition(&_definition);
BaseForm::configChangeEvent();
}
void FormTextures::layerAddedEvent()
{
if (texturesAddLayer(&_definition) >= 0)
{
BaseForm::layerAddedEvent();
}
}
void FormTextures::layerDeletedEvent(int layer)
{
texturesDeleteLayer(&_definition, layer);
BaseForm::layerDeletedEvent(layer);
}
void FormTextures::layerSelectedEvent(int layer)
{
texturesLayerCopyDefinition(texturesGetLayer(&_definition, layer), &_layer);
BaseForm::layerSelectedEvent(layer);
}