paysages3d/src/render/opengl/OpenGLPart.cpp

45 lines
992 B
C++

#include "OpenGLPart.h"
#include "OpenGLShaderProgram.h"
#include "OpenGLVertexArray.h"
OpenGLPart::OpenGLPart(OpenGLRenderer *renderer) : renderer(renderer) {
}
OpenGLPart::~OpenGLPart() {
for (auto &pair: shaders) {
delete pair.second;
}
for (auto &array: arrays) {
delete array;
}
}
void OpenGLPart::interrupt() {
}
OpenGLShaderProgram *OpenGLPart::createShader(const std::string &name) {
OpenGLShaderProgram *program = new OpenGLShaderProgram(name, renderer);
if (shaders.find(name) == shaders.end()) {
shaders[name] = program;
return program;
} else {
return 0;
}
}
OpenGLVertexArray *OpenGLPart::createVertexArray(bool has_uv, bool strip)
{
OpenGLVertexArray *result = new OpenGLVertexArray(has_uv, strip);
arrays.push_back(result);
return result;
}
void OpenGLPart::updateScenery(bool onlyCommon) {
// Let subclass do its own collecting
if (not onlyCommon) {
update();
}
}