paysages3d/lib_paysages/textures/private.h
2013-03-31 20:27:21 +00:00

22 lines
707 B
C

#ifndef _PAYSAGES_TEXTURES_PRIVATE_H_
#define _PAYSAGES_TEXTURES_PRIVATE_H_
#include "public.h"
/*
* Get the base presence factor of a layer, not accounting for other layers.
*/
double texturesGetLayerBasePresence(Renderer* renderer, TexturesLayerDefinition* layer, TerrainResult result);
/*
* Get triplanar noise value, depending on the normal direction.
*/
double texturesGetTriplanarNoise(NoiseGenerator* noise, Vector3 location, Vector3 normal);
/*
* Apply texture displacement on a terrain result.
*/
TerrainResult texturesApplyLayerDisplacement(Renderer* renderer, TexturesLayerDefinition* layer, TerrainResult initial, TerrainResult support, double presence, double cancel_factor);
#endif