paysages3d/lib_paysages/atmosphere/public.h
2013-01-20 21:17:03 +00:00

73 lines
1.9 KiB
C

#ifndef _PAYSAGES_ATMOSPHERE_PUBLIC_H_
#define _PAYSAGES_ATMOSPHERE_PUBLIC_H_
#include "../tools/lighting.h"
#include "../tools/euclid.h"
#include "../tools/color.h"
#include "../tools/pack.h"
#include "../layers.h"
#include "../shared/types.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
ATMOSPHERE_PRESET_CLEAR_DAY = 0,
ATMOSPHERE_PRESET_CLEAR_SUNSET = 1,
ATMOSPHERE_PRESET_HAZY_MORNING = 2,
ATMOSPHERE_PRESET_FOGGY = 3,
ATMOSPHERE_PRESET_STORMY = 4
} AtmospherePreset;
typedef enum
{
ATMOSPHERE_MODEL_PREETHAM = 0,
ATMOSPHERE_MODEL_BRUNETON = 1
} AtmosphereModel;
typedef struct
{
AtmosphereModel model;
int hour;
int minute;
double humidity;
Color sun_color;
double sun_radius;
double dome_lighting;
double _daytime;
} AtmosphereDefinition;
typedef void (*FuncAtmosphereGetLightingStatus)(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque);
typedef Color (*FuncAtmosphereApplyAerialPerspective)(Renderer* renderer, Vector3 location, Color base);
typedef Color (*FuncAtmosphereGetSkyColor)(Renderer* renderer, Vector3 direction);
typedef Vector3 (*FuncAtmosphereGetSunDirection)(Renderer* renderer);
typedef struct
{
AtmosphereDefinition* definition;
FuncAtmosphereGetLightingStatus getLightingStatus;
FuncAtmosphereApplyAerialPerspective applyAerialPerspective;
FuncAtmosphereGetSkyColor getSkyColor;
FuncAtmosphereGetSunDirection getSunDirection;
/*void* _internal_data;*/
} AtmosphereRenderer;
extern StandardDefinition AtmosphereDefinitionClass;
extern StandardRenderer AtmosphereRendererClass;
void atmosphereAutoPreset(AtmosphereDefinition* definition, AtmospherePreset preset);
void atmosphereRenderSkydome(Renderer* renderer);
Renderer* atmosphereCreatePreviewRenderer();
Color atmosphereGetPreview(Renderer* renderer, double x, double y, double heading);
#ifdef __cplusplus
}
#endif
#endif