paysages3d/lib_paysages/shared/types.h

140 lines
2.1 KiB
C

#ifndef _PAYSAGES_TYPES_H_
#define _PAYSAGES_TYPES_H_
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
double x;
double y;
double z;
} Vector3;
typedef struct
{
double a;
double b;
double c;
double d;
double e;
double f;
double g;
double h;
double i;
double j;
double k;
double l;
double m;
double n;
double o;
double p;
} Matrix4;
typedef struct
{
double r;
double g;
double b;
double a;
} Color;
struct RenderFragment;
struct Renderer;
typedef int(*f_RenderFragmentCallback)(struct RenderFragment*, struct Renderer* renderer, void* data);
typedef struct
{
Vector3 location;
Vector3 normal;
Color color;
f_RenderFragmentCallback callback;
void* callback_data;
} Vertex;
typedef struct RenderFragment
{
int x;
int y;
double z;
Vertex vertex;
} RenderFragment;
typedef struct
{
int width;
int height;
} RenderContext;
typedef struct
{
int length;
int alloc_length;
int item_size;
int dirty;
void* data;
} Array;
typedef struct
{
Color base;
double reflection;
double shininess;
} SurfaceMaterial;
typedef struct Zone Zone;
typedef void (*RenderCallbackStart)(int width, int height, Color background);
typedef void (*RenderCallbackDraw)(int x, int y, Color col);
typedef void (*RenderCallbackUpdate)(double progress);
typedef struct RenderArea RenderArea;
typedef struct
{
int hit;
Color hit_color;
Vector3 hit_location;
} RayCastingResult;
typedef RayCastingResult (*RayCastingFunction)(Vector3 start, Vector3 direction);
typedef struct
{
double min_height;
double max_height;
double base_height;
} HeightInfo;
typedef struct
{
Vector3 location;
double yaw;
double pitch;
double roll;
Vector3 target;
Vector3 forward;
Vector3 right;
Vector3 up;
double width;
double height;
double yfov;
double xratio;
double znear;
double zfar;
Matrix4 project;
Matrix4 unproject;
} CameraDefinition;
#ifdef __cplusplus
}
#endif
#endif