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shaders
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
ExplorerChunkTerrain.cpp
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
ExplorerChunkTerrain.h
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
opengl.pro
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Moved small things from WidgetExplorer to OpenGLRenderer
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2013-12-24 16:36:45 +01:00 |
opengl_global.h
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Introduced VertexArray object to handle terrain vertex data
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2013-12-23 17:24:05 +01:00 |
OpenGLPart.cpp
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLPart.h
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLRenderer.cpp
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLRenderer.h
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
OpenGLShaderProgram.cpp
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
OpenGLShaderProgram.h
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
OpenGLSharedState.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
OpenGLSharedState.h
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLSkybox.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
OpenGLSkybox.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
OpenGLTerrain.cpp
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Small adjustements
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2013-12-30 17:22:01 +01:00 |
OpenGLTerrain.h
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLVariable.cpp
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLVariable.h
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLWater.cpp
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLWater.h
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
VertexArray.h
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
WidgetExplorer.cpp
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
WidgetExplorer.h
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Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |