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shaders
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Added /atmosphere/sun_radius property
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2015-09-21 23:12:43 +02:00 |
ExplorerChunkTerrain.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
ExplorerChunkTerrain.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
opengl.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
opengl_global.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLFunctions.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLPart.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLPart.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLRenderer.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLRenderer.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLShaderProgram.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLShaderProgram.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLSharedState.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLSharedState.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLSkybox.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLSkybox.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLTerrain.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLTerrain.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLVariable.cpp
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
OpenGLVariable.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLWater.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
OpenGLWater.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
VertexArray.h
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |